Voici quelques captures d’écrans pour le prochain épisode de la série Close Combat. Au passage j’en profite pour vous glisser le descriptif des principales caractéristiques du jeu, en provenance de la nouvelle page y étant consacrée chez Matrix. On retiendra aussi que Panthers in the Fog mettra toujours l’accent sur les combats d’infanterie et bénéficiera de certaines améliorations graphiques. Il devrait aussi être le dernier volet de cette série utilisant le moteur habituel de Close Combat.
Sortie prévue vers la fin 2012.
Résumé et principales caractéristiques
Close Combat: Panthers in the Fog details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history?
Over 50 historically accurate key units and 47 weapon types rendered in exact detail
Campaign map with 35 unique regions to fight over.
Command up to 21 squads at a time, and each squad can contain up to 10 men.
Improved 32 bit graphics allowing smoother, more realistic maps, more varied trees and improved effects
Refined front end and UI design making the game easier to play and updating the UI to more modern standards.
Improved force selection more accurately reflects WW2 formations meaning formations cannot be re-customised every battle. Losses and fatigue must be managed and platoons are historically balanced
Enhanced multiplayer experience using Slitherines integrated lobby, match making systems and routing server, which mean its never been easier to find an opponent and just play!
Improved High Level Gameplay brings the strategies of the battle to life with
Animated maps showing the progress of attacks and troop movements with new clarity
Holding high ground allows players to observe distant enemy troop movements.
Choose whether to allocate your air and artillery as close support for your own troops, or to interdict distant enemy formations.
Fog hides enemy formation
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