Decisive Campaigns – Ardennes Offensive : screenshots

Second titre dévoilé hier par Matrix concernant les quatre wargames majeurs prévus pour 2021, voici un quatrième volet de la très bonne série Decisive Campaigns, qui va cette fois s’orienter sur la période cruciale, à la fin de 39-45, de la fameuse bataille des Ardennes.

Pour plus d’informations sur Decisive Campaigns: Ardennes Offensive, actuellement en phase alpha et dont la date de sortie n’est pas connue, voyez l’interview ci-après et cette page chez l’éditeur.




The fourth wargame in the Decisive Campaign series, it covers the battles in the Ardennes from December 1944 to January 1945. It brings to life operational wargaming by lowering the scale to just above tactical level.

Matrix Games announces its top four 2021 wargames

Epsom, December 3rd. In a two and a half-hour long live Twitch stream, Matrix Games announced four wargames that will be published in 2021. These are War in the East 2, WarPlan Pacific, Decisive Campaigns Ardennes, and Flashpoint Campaigns: Southern Storm.

During the Matrix Games Twitch Live stream, the publisher’s fans could see interviews with world-famous wargame designers: Alvaro Sousa (Kraken Studios – WarPlan), Victor Reijkersz (VR Design – Decisive Campaigns, Shadow Empire), Rob Crandall (On Target Simulations – Flashpoint Campaigns) and Joel Billings (2BY3 Games – War in the East series). They all spoke about their next projects and the future of the computer wargames in general.

“Hardcore Wargames are an essential part of our business” said Marco Minoli, Marketing Director for Slitherine and Matrix Games. “We never forget our core audience is there to play these games and we keep investing in growing the niche by partnering with the best developers to deliver great products. Keeping the Matrix Games brand alive and kicking is a challenge that we take up with pride and excitement every day”.

The most realistic and advanced wargame on Eastern Front warfare in World War 2. A complete overhaul and improvement of the original, with no stone left unturned to provide a more challenging strategy experience.


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