Décollage début mars pour Until The Last Plane

En bref, voici une nouvelle bande-annonce présentant ce futur jeu hybride de style Pixel art qui intéressera peut-être les amateurs de batailles aériennes comme ceux curieux de la gestion d’un aérodrome en 39-45. Le jeu se voulant en effet aussi une simulation privilégiant le recrutement et par exemple l’entretien technique, cela pour avoir plus de chances de réussite lors des missions. Si alors vous faites les bons choix tactiques, bien sûr. Le tout se jouant avec trois nations différentes et au fil de trois campagnes.

Pour plus d’informations sur Until the Last Plane, dont l’envol est fixé au 4 mars prochain, voyez cette fiche sur Steam, ou le site du studio italien CarloC Games.

 

Communiqué

Until The Last Plane Release Date and New Trailer

Until The Last Plane, the latest air combat strategic/managerial game set in WWII finally has a release date, together with a new, shiny trailer.
Manage your airfield, create spare parts, send your pilots out on missions. Face your enemy and resist… UNTIL THE LAST PLANE.

The game will be released on Steam for PC on the 4th of March 2021.

Duty calls Commander! What will you do in Until The Last Plane?

Manage your base

You will basically manage a WWII airfield in its entirety. Send out patrols, recruit pilots, buy planes, and organize the flow of dangerous missions taken by your men. But that’s just the beginning…

Keep your workshop up and working

Craft components for airplanes. Choose the component and assign more mechanics to reduce construction time. Never leave the warehouse without spare parts.

Pick the right strategy in every mission

Choose the most effective maneuvers for your pilots to execute. In this way you will reduce casualties and increase your shootdowns.
Will you develop better attack techniques? Or defensive techniques?

 

The Team behind Until The Last Plane

Carlo, a passionate videogame player, has a dream. He is a fierce War Thunder player and obsessed with managerial games so he decides to combine the two things: the idea of Until the Last Plane is born.
He is the coder, while Matteo is the pixel-art artist who creates all those nifty colorful WWII planes.
Other additions to the team are Max, WWII expert and history consultant, and Massimiliano, a skillful tester who can finish Ghost ‘n Goblins with just one coin.
And that’s how, after just a bit more than 1 year, Until The Last Plane is ready to take off…