Galactic Civilizations III fête ses quatre ans

Stardock annonce que son bien connu 4X souffle aujourd’hui sa quatrième bougie, et pour l’occasion l’éditeur offre deux choses aux joueurs. D’une part une mise à jour passant le jeu en v3.7, patch prenant en compte les demandes de la communauté, donc en résumé des optimisations du gameplay, de l’IA, de l’interface, des performances, puis la correction de divers bugs, afin globalement d’améliorer plus encore la qualité de jeu. D’autre part l’éditeur propose une très belle réduction de -85 % sur le jeu de base (-70 % pour l’édition Gold), soit la possibilité de découvrir ce sympathique 4X pour moins de 4 euros. Un prix… eXtra, à n’en point douter.

Attention, cette offre ne dure que jusqu’à demain en début de soirée, dépêchez-vous si vous souhaitez en profiter !

Pour plus d’informations sur Galactic Civilizations III voyez notre test ainsi que le site officiel ou cette page sur Steam.

 

Communiqué

Galactic Civilizations III v3.7 Anniversary Update Focuses Exclusively on Fan Requests
For a limited time, save 85% on the Core Edition and 70% on the Gold Edition

For the game’s 4th anniversary, we’ve focused exclusively on a top-to-bottom series of improvements based on fan requests! These improvements are major quality of life changes that improve the overall experience of Galactic Civilizations III.

v3.7 improves ship AI, multiplayer performance, memory use, pathfinding performance, pacing, and the empire management UI, as well as addresses a host of minor bugs. It’s available now as a free download for owners of the base game.

See the full changelog below!

Don’t have Galactic Civilizations III?
Save 85% off the Core Edition and 70% off the Gold Edition when you buy direct from Stardock!

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Owners, the v3.7 update is ready and waiting for you in your Steam client.
www.galciv3.com

3.7 Changelog

Gameplay

Ships are more likely to use hyperlanes (Retribution only)
AI handles ships more intelligently on larger galaxies in terms of evaluating their target value.
AI handles building up new colonies better later in the game
The AI no longer uses the Government as “explorers.” (aka fodder)
Colony Capital now gives +1 raw production for every level it goes up.
Reduced thruster hull mass modifiers to 0.05% from 25% in both Crusade and the Base game
Fix some balance issues with weapons and growth improvements reported on the steam forums: https://steamcommunity.com/app/226860/discussions/4/1771511442695715977/
Re-Enabled the Fusion Power Plant, but nerfed it to work better as a prereq to the Quantum Power plant.
Fix mismatched description and value on Precursor Factory world for Morale value. Changed both to 4 from 10, make sure it is not OP.
Synthetic races can build the Advanced Planet Capital and Terraforming improvements.
Yor Manufacturing: Increased manufacturing bonus
Yor Manufacturing: Level one adjacency value is now a multiplier ( for consistency with subsequent upgrades).
Synthetics can properly colonize extreme worlds.
Tweaked the leader-game-intro screen and economy summary
Ship designs that use components removed in Retribution can now be loaded again in Retribution. The old deprecated components are simply ignored.
Extreme world colony mercenary ships can now actually colonize extreme worlds if Crusade is installed.

UI

Fixed a typo on the Quantum Power Plant
Updated the game startup window to work with larger fonts
Show Morale on the Planet List Entry Window
Changed Copy, Edit, and Delete buttons on the Civilization Setup Window to be icons instead of buttons.
Fixed typo in warning message if you stacked multiple Commanders in a fleet.
Changed “Class” to “Role” label on the Fleet tool tip.
Changed “Type” to “Role” label in the Fleet Details window.
Flavor text (English only) tweaks to planet descriptions.
Grammar cleanup on the Korath.

Bugs

Ships no longer spontaneously catch fire.
Fixed a problem where the benevolent-explorers trait wouldn’t always spawn a planet: https://steamcommunity.com/app/226860/discussions/1/1839063537784628967
Fixed rare crash when an AI colonizes a planet with an artifact.
Fix a startup crash related artifact crash and some custom factions
Fixed bad Intrigue ship definitions in the United Earth faction
Fixed an endless credits/research exploit detailed here: https://steamcommunity.com/app/226860/discussions/4/1815422173048651922
Custom factions based on the Terrans now use the expected solar system (earth, mars, etc.): Addresses: https://steamcommunity.com/app/226860/discussions/4/1850323802565175363/
MP no longer de-syncs because of mismatched custom flavor text
Fixed moderately common crash in MP caused by the AI losing its train of thought in mid-conversation.
Change “Kiln of Worlds” to require Promethion instead of PromethionStone (which no longer exists).

Actus

Derniers tests