En bref. Paradox diffuse un court trailer pour annoncer un DLC allant étoffer un peu plus son simulateur d’empire du crime à la belle époque des Années folles et de la Prohibition à Chicago. Add-on qui ajoutera un nouveau gang, les Fixers, ainsi que de nouvelles fonctionnalités et missions pour varier le gameplay.
Cela en parallèle d’un futur important patch, qui d’ailleurs pour ceux intéressés amènera la prise en charge des mods.
Pour plus d’informations sur Make It Count!, qui arrivera on ne sait quand cette année, et Empire of Sin, voyez cette page sur Steam ou le site officiel.
Introducing Empire of Sin’s First Expansion: Make It Count!
Well, crew, we have some swell news for you!
Empire of Sin’s first expansion, Make It Count, launches later this year alongside the previously announced free Precinct update.
Make It Count will introduce boss Meyer Lansky and his gangsters, “the Fixers.” Play through a string of missions telling the story of Lansky and the Fixers, unlocking game features like the Loan Sharking Racket, and introducing Lansky’s mentor, Arnold Rothstein.
Make It Count Key Features
– Play as the “Mob’s Accountant,” a boss that excels at economics and creates synergy in combat. He uses his smooth-talking to “make peace” with money and connections.
– Five gangsters are up for hire, bringing their loan sharking Racket and combat abilities. This Racket unlocks Blackmail over other characters and factions.
A string of missions that tell the story of Lansky and the Fixers, unlocking game features like Loan Sharking, and introduce Lansky’s mentor, Arnold Rothstein.
New rackets, new abilities, new gangsters and new missions
– more details to come!
Empire of Sin to Add Mod Support with Upcoming Free “Precinct Update”
Today’s “Gangster Update” marks a shift for Empire of Sin from updates to new content
STOCKHOLM — May 18, 2021 — Paradox Interactive and Romero Games announced today that their character-driven strategy game Empire of Sin will receive a free content expansion, “The Precinct,” later this year that will expand strategic gameplay and launch new features. This announcement comes on the same day as the launch of the “Gangster Update,” a pivotal moment for Empire of Sin as the development team shifts focus from balancing and stabilizing updates to the addition of new content.
“While there’s always work to do and improvements to make, Empire of Sin has reached a point where we feel we can start shifting our focus towards more new ideas, like we’ve done so far with things like autoresolve, weapon proficiencies, the safehouse rework, and more,” said Brenda Romero, Game Director on Empire of Sin and CEO of Romero Games. “Of course, we’ll always work to respond to any issues raised by our community, but starting with The Precinct, you’ll see the patch notes include a lot more in the ‘new features’ section than ever before!”
The Gangster Update, launching today, adds numerous quality of life improvements, including an updated weapon proficiency system, improvements to controller scheme, and improvements to the game’s missions. Since its launch in December, Empire of Sin has had five major updates, implementing numerous fixes and features, including:
Updated weapon proficiency system
Combat AI adjustments
Faction AI adjustments
And numerous gameplay and UI fixes!
The Precinct, scheduled for later this year, expands and improves gameplay by allowing players to “paint the map” and control their empires while creating supply lines and a defensible perimeter, adds a new win condition and a new path to victory, and introduces mod support to take Empire of Sin to the next level.
Precinct Update Key Features:
Precincts: Precincts create a new management layer across neighborhoods, allowing for better synergy and control of numerous ways to streamline your criminal empire. However, turning your neighborhood into a massively integrated monopoly on illegal booze can have consequences – top precincts will garner more attention from the police. New empire management screens have been unified under a precinct screen as a means of streamlining gameplay mechanics and making it easier for the common criminal to break bad, at scale. Precincts and their rackets are controlled via a central building known as The Depot. Take the depot to win the precinct.
Moguls & Win Conditions: There’s more than one way to the top of the Chicago mob scene. Players focused on building their empire can reach for the Chi-Town Mogul win condition. Alternatively, those focused on diplomacy can find a new path to victory with The Buyout. The more enterprising boss can now put down their guns and tell the competition to sleep with the fishes with business prowess – that’s the way to run an empire!
Modsters: Players can create and play mods in Empire of Sin using Paradox Mods or Steam Workshop. Mods can be managed from the Paradox Launcher. Players can now experience prohibition-era Chicago’s seedy criminal underground in new ways. Beginning with The Precinct, phase 1 of modding tools give the Empire of Sin community their first opportunity to alter the gameplay to their own liking. Further phases of modding will introduce even more ways to alter Empire of Sin.
Variety – The Spice of Life: Players can now sling their guns or their business savvy with rival gangs in additional racket interiors.
Balancing changes and additional fixes
For more information on the Precinct update and Empire of Sin, visit www.empireofsingame.com.