Phoenix Point : nouvelles vidéos

Cette prometteuse suite spirituelle de X-com premier du nom recommence à faire parler d’elle ces dernières semaines, ce via une série de courts trailers dédiées aux différentes factions du jeu ainsi que par un point sur l’état du développement à la fin octobre et plusieurs aperçus du gameplay. Développement qui en résumé touche à sa fin, les programmeurs s’occupant actuellement a priori surtout de polir l’ensemble.

C’est donc l’occasion de voir de nouveaux extraits du gameplay, qui sera similaire à celui du très réussi XCOM de Firaxis mais avec des variantes notables, particulièrement au niveau des subtilités du système de combat, de la gestion du décor, en partie destructible, et de la dimension 4X allégé, au niveau donc du géoscape.

La vidéo en en-tête montrant essentiellement une mission et la personnalisation des soldats, reportez-vous aux quatre vidéos de la série intitulée Phoenix Point for XCOM fans pour voir respectivement un récapitulatif du système de points d’action, des tirs, de l’inventaire et de l’exploration au niveau planétaire. Autrement dit pour cette dernière de la dimension stratégique du jeu. Utilisez le menu intégré de la playlist suivante pour naviguer dans les différentes vidéos.

Pour plus d’informations sur Phoenix Point, dont la sortie est prévue le 3 décembre, voyez le site officiel ou cette page chez Epic. Concernant l’exclusivité chez Epic, voyez cette FAQ. Le jeu sera en théorie disponible sur Steam un an après sa sortie.

Au passage notez que la récente annonce concernant la date de sortie, voir le communiqué ci-après, a confirmé que cinq extensions sont prévues (Blood and Titanium, Legacy of the Ancients et Festering Skies, pour les trois premières).

 

 

Communiqués

Phoenix Point Release Date and DLC

We’re excited to announce that Phoenix Point will be available on PC via the Epic Games Store as of Tuesday, December 3, 2019, at 11 AM Pacific Standard Time! We’re also announcing today that we’re moving away from our Early Access editions of the game to the digital retail editions starting November 8, 2019 at 10 AM Pacific Standard Time.

While you can pre-order the retail editions on the Epic Games Store or on buy.phoenixpoint.info after that date, you will not be able to get early access to Backer Build 5 after that point. So, if you want to play Backer Build 5, you have to complete your purchase on or before 11:59 PM Pacific Time on November 7, 2019.

A bit more about the digital retail editions. There will be three:

More on the DLCs in another post, but we expect the first DLC, Blood and Titanium, to release in early 2020. Other DLCs (5 total, including Blood and Titanium) will be released at intervals from there, over the course of 2020. Everyone who backed Phoenix Point prior to March 12, 2019 at 10 AM PST (including all Fig backers, regardless of tier) will receive the Season Pass (which includes at least 5 DLCs) for no additional charge.

On November 8, 2019, pre-orders via the Epic Games Store and buy.phoenixpoint.info will go live. Further, anyone who pre-orders (or has pre-ordered already) on the Epic Games Store will get a digital copy of the official Phoenix Point soundtrack by John Broomhall, as well as AM3, the eclectic album by Mokushi, who also happens to be the audio director on Phoenix Point. Again, all backers who backed Phoenix Point prior to March 12, 2019 at 10 AM PST will get this bonus for no additional cost.

We know many of you are waiting for Phoenix Point on console, and we’re pleased to announce that the game will be coming to Xbox One in Q1 of 2020. We will also have a PlayStation 4 edition, which will come later in 2020.

We are extremely excited for all the fans to get your hands on Phoenix Point, and we are working very hard over this final month to ensure the game has the level of quality and polish that we know our fans expect. Thank you to everyone who has backed us, everyone who has been a fan on social media, and everyone who has played Early Access and helped make this game better.

We will see you on the Geoscape!

 

Addendum:

As we need to coordinate with our retail partners and Epic Games and Xsolla on the launch time of the digital retail editions, we’ve moved the time slot by one hour from 10am Pacific Standard Time to 11am.

Digital retail packages of Phoenix Point will now be available to purchase from 11am PST Friday November 8th.

 

October Updated Gameplay Video

As we near completion, we’re focusing our development time on putting together and refining a big group of smaller tweaks and features. Our teams are focused on polishing up textures and models, nailing down the UI to ensure the best and relevant information is given the player, balancing skills, abilities and difficulty and ever importantly; hunting down those bugs.

As we’ve expanded our video production pipeline, we realize that it’s much easier to show, rather than tell about, updates and development progress. As such, this update, and future ones are going to show footage from the latest studio development builds. You will see news things that have been added and existing things that have been updated.

These videos will follow the format of a traditional “Let’s Play”, but the development build will continue to evolve as each successive video drops— much like those troublesome Pandorans.

You can find the first part of our series here:

In this video we focus on the first cinematics (the Manticore in flight), new soldier barks, soldier customization and a revamped targeting user interface.

Writing Competition

In our last update we posted the first of the runners-up from our writing competition.

This time, we have another installment of lore from The Archives. Another story from one of our runners-up, Andrew Cheyne. You can read his story, “Oysters”, here.

Release

Phoenix Point will be releasing in just over 1 month. We’re so excited, even though we still have a lot to do. We will keep posting updates up to and throughout our launch to keep you up to date with development of Phoenix Point pre- and post-launch.