Rendez-vous cet hiver pour Xenonauts 2

Tandis que le prometteur Phoenix Point progresse tranquillement, mais n’arrivera pas sur nos écrans avant l’été 2019, Goldhawk Interactive confirme que l’on devrait pouvoir repartir à la chasse aux aliens en fin d’année. En effet la campagne Kickstarter du second volet de Xenonauts s’est terminée il y a peu avec succès et il semble qu’il ne faudra pas attendre trop longtemps avant de pouvoir se lancer dans le jeu. Qui va donc bénéficier d’un nouveau moteur graphique (Unity) mais conservera son aspect rétro qui en fait tout son charme.

S’y lancer, donc, tout au moins d’abord via une version bêta spéciale “backer” pour ceux ayant participé à la campagne de financement, version prévue vers octobre / novembre et qui devrait, si tout va bien, se transformer en version Accès anticipé dans les deux ou trois mois suivants. Soit vers janvier 2019 a priori. Tout cela devant permettre aux développeurs de peaufiner la version finale du jeu, pour laquelle on imagine qu’elle arrivera à la fin de l’hiver ou au début du printemps 2019.

Pour plus d’informations sur Xenonauts 2, voyez cette page sur Kickstarter ainsi que le site officiel.

 

Communiqué

Xenonauts-2 Kickstarter Completed!

After thirty days our Kickstarter has come to a close, and what a journey it’s been! We asked for £50,000 to help us develop the game and your generosity saw us raise a grand total of £191,057 / $250,000 from 6,826 backers – almost 400% our initial target!

All of us here at Goldhawk are hugely grateful for all the backing you have given us, and it’s also been really nice to read all of the comments from people who enjoyed the first game. We want to say a massive thank you to all of our backers and we’ll be working hard to repay your faith in us!
Stretch Goals:

We’ve unlocked a total of five stretch goals for the final game:

#1 Modular Weapons
#2 Geoscape Situations
#3 Locational Injuries
#4 MARS Weapon Platform & Sentry Guns
#5 Additional Community Edition & Modding Support

The eagle-eyed among you will notice that the Community Edition & Modding Support stretch goal has been unlocked even though we didn’t quite hit the £200,000 target. We had a quick chat within the team earlier today and we all feel that we should show our gratitude by unlocking the next stretch goal too!

Next Steps & Backer Surveys:

If you’ve backed our Kickstarter you will receive a Backer Survey from us in the next few days that will ask you to provide all the information needed for us to fulfill your rewards – this is where you specify whether you want a Steam key or a GOG key, provide the details and portrait code of your custom soldier, etc.

I don’t know exactly when those will be sent out – we only get one chance to do a Backer Survey, so we have to be super-careful about making sure we don’t miss out any questions the first time around. Expect them to arrive before the end of next week though!

The Steam / GOG keys will be emailed to you prior to the launch of the closed beta around October if you pledged at the £25+ tier or above, or before the Early Access launch in around January if you backed at the £18 tier.

We will of course be keeping you guys informed via Kickstarter Updates as we approach these two launch dates, so keep your eyes peeled for your keys when they arrive!

For one final time – a massive thanks for all of your generosity and I can tell you with certainty Xenonauts-2 will be a much better game as a result of it!

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