Rendez-vous en décembre pour Shadow Tactics

Bonne nouvelle, cet original jeu de combats tactiques prenant pour cadre le Japon à l’époque dite Edo ou Tokugawa, autrement dit vers le début des années 1600, va bientôt arriver sur nos écrans. Le 6 décembre prochain, précisément, sur PC, Mac, Linux, PS 4 et Xbox One.

Mélangeant infiltration, gestion d’une escouade et temps réel, le jeu proposera un gameplay a priori similaire à celui du fameux Commando, les allemands en moins, les ninjas et les samouraïs en plus. Le tout comme on peut le voir dans les différentes images, dans de très jolis décors.

Pour plus d’informations sur Shadow Tactics – Blades of the Shogun, voyez cette fiche sur Steam, cette page sur Facebook ou encore le site des développeurs. Au passage en complément je vous rajoute aussi une vidéo de beta gameplay diffusée au début de l’été dernier, et le communiqué qui allait avec.

Communiqué

Daedalic Entertainment and Mimimi Productions present first gameplay video-material of their challenging real-time tactics game Shadow Tactics: Blades of the Shogun at E3. In the offical gameplay video, Creative Director Dominik Abé shows an early level of the game and presents basic gameplay mechanics as well as special abilities of two of the five protagonists.

Daedalic Entertainment and Mimimi Productions release Shadow Tactics: Blades of the Shogun in  Q4 2016 for PC, Mac, Linux as well as PlayStation®4 und Xbox One™.

The Developer Walkthrough showing the game in its beta-phase can be found here:

About Shadow Tactics – Blades of the Shogun

In the year 1615, a new Shogun rises to power in Japan and strives to bring peace to the realm. In his battle against rebellion he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.

One part of this team is Hayato, an agile ninja, who clears the way through his enemies silently with a sword and shuriken. The Samurai Mugen is a bit more violent and can defeat more fiends at one time, but therefore, he’s forfeiting flexibility. Aiko is a master of camouflage when she distracts enemies as a Geisha, and the street child Yuki places traps and decoys the enemies towards their deadly fate. However, Takuma counts on his sniper rifle and takes care of the enemies from a distance.

The player has to carefully evaluate his options in order to master the challenging missions: how will the characters behave as a team? Which one is best equipped for each task? How can they best master the given environments? Come up with your own ingenious tactics to vanquish enemies and complete missions.

Features:

  • Comeback of a genre: Real-time tactics with stealth elements
  • Ninja, Samurai, Geisha, Trapper and Sniper – five simultaneously playable characters with unique and versatile skills
  • Challenging missions, worthy of a strategical mastermind
  • Thirteen missions with a free moving isometric camera perspective
  • Beautiful environments of the Edo period of Ancient Japan

About Daedalic EntertainmentDaedalic Entertainment, based in Hamburg, publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 160 employees, including the Writer’s Room, a team of writers unique to the German media industry.

Since May 2014, Daedalic Entertainment is part of the Bastei Lübbe group of companies. In July 2014, the publisher opend a new studio, Daedalic Entertainment West, in Düsseldorf. The studio’s first project is the Space Exploration RPG The Long Journey Home.

Daedalic won the German Developer Award 21 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the six-time winner of the German Video Game Award and the European Games Award.

With titles like State of Mind, Silence, The Devil’s Men and Ken Follett’s The Pillars of the Earth, Daedalic will raise the bar for the whole adventure genre. With Blackguards they also gained a reputation for creation of high quality RPG games. As a publisher, the studio is also known for releasing unique and outstanding titles like Shadow Tactics, Crazy Machines 3, Valhalla Hills and Bounty Train.

www.daedalic.com

About Mimimi Productions

Mimimi Productions, an independent studio founded in 2011 based in Munich develops high quality games with a unique look, where a characteristic visual style meets innovation.

Mimimi Production gave their acclaimed debut with daWindci, a 2.5D puzzle game for iPhone and iPad, that won the Apple Design Award. The Last Tinker: City of Colors, a 3D action adventure inspired by classics such as Jak And Daxter and Banjo Kazooie was released in the summer of 2014 for PlayStation®4, PC, Mac und Linux.

www.mimimi-productions.com

www.facebook.com/mimimiprod

www.twitter.com/mimimiprod

  1. Reste à patienter voir ce que les premiers retours donneront …. en plus il apparaît prévu dans notre belle langue !

    Si le gameplay de la série commando est là … même sans amélioration, je signe de suite avec une période historique qui est tellement passionnante en toile de fond !

      • Il me faut avouer ne pas y avoir rejouer depuis une éternité, la nostalgie des années collèges l’emporte peut être sur une évaluation objective de la série.

        Quoiqu’il en soit, il aurait été judicieux de situer plutôt le titre lors du Bakumatsu, avec son lot d’actions en groupes restreins brutales et versatiles menées par les membres du Shogunat ou les Impériaux,

        Le lien et l’ancrage historique du jeu aurait bien plus fort à mon sens, les coups d’éclats des membres du Shinsen Gumi ou des Hitokiri des Ishin Shishi se prêtant parfaitement à ce genre de gameplay.

        Reste que l’histoire du Japon est d’une richesse incroyable, c’est d’ailleurs une sous exploitation du contexte historique qui pourrait me décevoir.

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