Sid Meier’s Civilization : A New Dawn

Parmi les nombreuses nouveautés qui sortent régulièrement chez FFG, en voici une qui devrait intéresser ou tout au moins intriguer de nombreux joueurs. A savoir que l’adaptation en jeu de plateau du sixième volet de la fameuse série Civilization est désormais disponible. Du moins en version anglaise. Adaptation qui permet donc à deux à quatre joueurs de jouer une partie de Civ en deux heures.

Pour qu’une partie se déroule aussi vite, il va sans dire que les mécanismes ont été réduits à l’essentiel. Mais on devrait y retrouver tous les éléments clés faisant le sel de Civilization, à savoir des merveilles, des ressources à exploiter, des technologies à développer, des cités-états à contrôler à influencer, ou encore une sélection de huit fameux chefs directement issus du jeu PC. Le tout allant avec un plateau composé de tuiles hexagonales géomorphiques permettant un bon nombre de variations de la carte.

Parmi les choses que l’on ne retrouvera pas dans ce jeu, qui n’est donc pas vraiment une suite du précédent jeu de plateau Civilization (paru chez FFG en 2010), mais plutôt une réinterprétation plus facile d’accès et plus rapide à jouer, on notera qu’il y a moins d’exploration (le plateau étant révélé dès le début de la partie), que les armées sont très abstraites, ou encore que les cartes de gouvernements, de culture, les personnages illustres et les bâtiments spécifiques à chaque civ sont a priori aux abonnés absents. Ou alors feront l’objet d’une future extension …

Pour plus d’informations sur Sid Meier’s Civilization : A New Dawn, voyez en anglais cette fiche chez l’éditeur. (n..b : il n’y a pas encore pour l’instant de fiche pour ce jeu sur le site français de FFG). Ainsi que le manuel, que vous trouverez au format PDF directement en suivant ce lien.

Alternativement, voyez aussi les deux vidéos suivantes qui permettent entre autres de mieux voir le contenu de la boîte, la première montrant rapidement un prototype du jeu, la seconde détaillant plus le jeu et son gameplay.

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Empires Arise

Sid Meier’s Civilization: A New Dawn Is Now Available

Bring me men to match my mountains;
Bring me men to match my plains, —
Men with empires in their purpose,
And new eras in their brains.
-Sam Walter Foss, “The Coming American”

At the start of a new age, proud leaders look out over an untouched world that is theirs to shape how they choose. Over the course of ages, they will advance their civilizations from humble colonies to thriving empires. The future is only limited by the imagination. Sid Meier’s Civilization: A New Dawn is on sale now!

Lead Your Nation

Sid Meier’s Civilization: A New Dawn is set in the same universe as Sid Meier’s Civilization: The Board Game, but each game offers a different play experience that can appeal to different players. Fantasy Flight Games is dedicated to supporting both games.

Sid Meier’s Civilization: A New Dawn is a turn-based strategy game designed by James Kniffen that transforms two to four players into some of history’s greatest leaders as they compete for dominance over a new realm throughout the ages. By advancing in five different focus areas, you will trade, battle, build, and pursue your agendas to lead your empire to glory.

At the beginning of each game, players select the leaders who they will embody, claiming their corresponding leader card. Each unique conqueror has an ability for you to integrate into your strategy for world domination and a starting focus row setup that aligns with the leader’s historical interests. Next, each player draws two victory cards—which each have two agendas. These victory cards represent your ultimate goals for the game, and to become the supreme world power, you must complete at least one agenda on each victory card. Because the conditions for victory shift with each playthrough, every game is unique and the competition remains fierce, no matter how many times you and your rivals pursue global domination.

Choose Your Path

As you explore this new world and expand your empire, you can develop in five different, but inherently linked, focus areas: Science, Economy, Industry, Culture, and Military. These pursuits are organized by the focus bar mechanic at the heart of the game. For an in-depth look at the focus bar, you can examine our preview here. Throughout the ages, you may unlock advanced versions of these focus cards, allowing you to adapt to the flow of time and ensure that your people remain on the cutting edge of civilization. Culture focus cards invites you to spread your influence across the realm by placing control tokens. Then, Military focus cards enable you to reinforce those control tokens or launch attacks against rival empires. By resolving your Industry focus card, you can build cities and world wonders, while the Economy focus card allows you to send out caravans to trade with foreign nations. Finally, by resolving your Science focus card, you may advance your technology in the hopes of gaining more powerful versions of your focus cards.

At the start of each turn, you’ll simply select a card in your focus row and resolve its effects. Once it has been resolved, it moves to the first slot and all cards in lower slots advance one space. This represents the investment of time. If you wait to resolve a card until it reaches a higher slot, it will have a greater impact and can be resolved across more types of terrain. Ultimately, balance is key. You must weigh your goals and know when to resolve a card in a lower slot for its immediate effect, and when to wait and hold a card for its maximum effect. By balancing your pursuits to create a well-rounded empire, you are sure to defeat your rivals and achieve victory for your empire.

Secure Your Legacy

As you advance your empire through the ages, you will have the opportunity to build some of the world’s greatest wonders as monuments to your glory. These wonders align with each type of focus cards and can offer you an indispensable boon in a given area. These wonders can also advance through the ages similarly to your focus cards. To learn more about how wonders shape the world of Sid Meier’s Civilization: A New Dawn, you can read our previous article here. As a wonder’s technology increases, so does its power. For example, the ancient military wonder of Petra prevents barbarians from moving into spaces containing your cities or reinforced control tokens and increases your defending combat value by two, while the advanced military wonder, the modern Pentagon, increases your combat value regardless of the situation and allows you to attack a target at any distance.

However, these wonders are bound to a place, not a player. They only grant you power as long as you control them. If a rival empire attacks a monument that you are not prepared to defend, they may claim the wonder and its ability as the spoils of war. During the course of the game, wonders can be won, lost, and won again as the borders of nations shift with the ages.

But military strength is far from all you need to achieve victory. To gain dominance, you must always consider the victory cards and their agendas that shift with each game. In one game, a populous nation that controls at least five cities will be halfway to victory, while in another, a technophile leader with a tech dial at level four will find themselves closer to supremacy. In the end, only one nation will rise above all others to become the premier world power.

Reshape History

Build your civilization. Advance through the ages, defy limits, and lead your people to a new dawn!

Pick up Sid Meier’s Civilization: A New Dawn (CIV01) at your local retailer or on the Fantasy Flight Games website today!

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