Strategic Command – World War I : patch 1.08 et campagne en 1913

En bref. Slitherine et Fury Software poursuivent les améliorations de la déclinaison 14-18 de Strategic Command, avec l’arrivée hier d’une mise à jour corrigeant divers détails, voir le changelog ci-après. Mais aussi ajoutant une campagne supplémentaire, intitulée 1913 – The Great Game, campagne a priori hypothétique type alt-history, jouable à l’échelle mondiale mais pour le moment uniquement prévue pour les Puissances centrales. Voilà de quoi étoffer un peu plus encore ce très bon wargame.

Pour plus d’informations sur Strategic Command : World War I, voyez cette page chez l’éditeur ou celle-ci sur Steam. Puis notre test ainsi que ce récit de partie.

 

Communiqué

Strategic Command: World War I Patch v1.08.00

A new patch is now available for Strategic Command: World War I.

Here is the full changelog:

GAME ENGINE
– Fixed an issue where PBEM++ Tournament scores were not preserved when saving progress mid turn. Scores would then only re-appear after ending the turn (Ajunta Pall).
– Fixed a UNIT production queue placement issue for the AI that would sometimes place an HQ adjacent to enemy units when better alternative positions were available (Josef Steppan)
– Fixed a controlled movement error where the unit would not move the full range of hexes in some cases (Laurenz)
– Fixed a controlled movement error where the unit would move its full range of hexes but not record any action point cost (Laurenz)
– Fixed another retreat error that did not have units retreat as optimally away from enemy units as they should (havoc1371)
– Fixed a rare (usually a first turn issue but only if the script exists) combat error where any AI units that moved into place via GUARD scripts did not record that they had ‘moved’, providing a blitz attack bonus for these units (Illbeard)
– Fixed a combat NM calcuation error for when a defending unit is attacked in port, the attacker no longer loses NM when the attacker does not suffer a strength point loss (Checksumchecks)
– Fixed a Production Lost error for when a country surrenders and moves its Government to a new country
– Fixed a Research log error that did not properly display the research advancements and progression of your side under Fog of War
– Fixed a ‘shattered’ from combat calculation error that did not update HQ experience, National Morale and MPPs graphs values (Checksumchecks)
– AI Medium Bombers will now attack in a sequence prior to AI Tactical Bombers (SittingDuck).
– Airships that damage resources will now show their attacks in the Strategic Bombing graph (Checksumchecks)

EDITOR
– Fixed an issue where Minor nations could not be set for DECISION event COUNTRY_ID values as it would throw an incorrect script compilation error (SittingDuck).
– Fixed an error when reorganizing Major Country IDs that did not properly update any applicably affected transport units (The Land)
– Fixed an error when reorganizing Major Country IDs that resulted in a CTD when shifting a major to the minor list (The Land)

1914 March on Paris and 1918 Ludendorff Offensive
– Eupen is now in Germany rather than Belgium (Checksumchecks).

1914 Call to Arms; 1914 Triple Alliance; 1917 Fate of Nations
– Added Liege as an alternative Capital for Belgium so that it can better resist an Entente invasion (pjg100).
– Added Amsterdam as an alternative Capital for the Netherlands (Checksumchecks).
– Removed the ability for Serbia to research Airships (Tanaka).

 

Just wanted to quickly add that this patch also includes a wonderful new Community Pack campaign by Rainer Klahold:

1913 – The Great Game, playable across a world map!

The campaign is currently designed for the Central Powers player only, with more details to be found in the ‘Community Pack\Campaigns\_1913 The Great Game’ subfolder via the ‘The Great Game.rtf’ document file.

Enjoy!
Hubert

  1. Etonné de voir la Corée, que j’ai foncé sur le jeu, c’est énorme. Par contre, je ne comprends pas le parti pris de mettre le Japon du côté des Puissances Centrales, alors que dans la réalité, il est entré en guerre avec l’Entente. A suivre…

    • De ce que j’ai lu rapidement dans une discussion (sur la page Facebook du jeu je crois), cela en surprend d’autres aussi, et ce serait peut-être simplement pour cette version de cette campagne, il y aura peut-être une suite / variante.

  2. Je viens de le tester, c est incohérent même pour une uchronie , l ‘Ethiopie qui devient l Arménie ?? Ils ont fumé quoi ?
    De plus en 6 mois l Allemagne est écrasée par la Russie et la France et le Japon viré de Corée, l’Autriche reste neutre comme la Turquie l Angleterre et les usa, l’IA ne les fait pas entrer en guerre malgré les traités historique, idem par la Serbie qui reste bien au chaud, c est dommage d avoir foirée cette extension.

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