Terminal Conflict : fin de la bêta

En bref. En chantier depuis au moins trois ans, et disponible en version Accès anticipé depuis environ un an, voici que ce jeu de stratégie façon rétro quitte cette semaine la phase d’essai et offre ainsi aux amateurs de simulation stratégique et de la période de la Guerre froide un choix original supplémentaire.

Pour l’occasion je vous remets l’ancienne bande-annonce diffusée fin 2018 (voyez la chaîne YouTube du studio pour d’autres plus longues présentations du gameplay), ainsi que ci-après la dernière annonce concernant la mise à jour effectuée en septembre.

Pour plus d’informations sur Terminal Conflict, voyez cette fiche sur Steam ou le site officiel.

 

Communiqué

NEW GRAND CAMPAIGN: The Big Picture

Greetings!

In the twilight’s shadow dawn, we have the distinguished pleasure to announce today the latest upgrade to all terminals by the engineering department containing the following features:

NEW Single Player Campaign – with a dynamic starting guide
NEW in-game Encyclopedia – the MIRVIN button
Improved game rules
Updated and improved AI
and last but not least, the Ranked Play and ranking system implemented and unlocked for play – for details see the past week’s development diary here.

 

NEW Single Player Campaign

The Cold War is a historically rich era, and what particularly stands out are the impacts of the bravery of single individuals with enormous responsibility on their shoulders. What we wanted, is to share their story while creating a new type of Grand Campaign not found in many strategy games. Instead of facing just facing the traditional series of point and click scenarios (which we have created outside of the Grand Campaign and that explaining the very basics), we decided on a novel approach. The new Grand Campaign: The Big Picture is not a scenario or linear tutorial; instead what we have created is a system where you are playing the regular single player game and anchored to it are story elements that you can trigger as you play to win the Cold War.

The Cold War is a historically rich era, and what particularly stands out are the impacts of the bravery of single individuals with enormous responsibility on their shoulders. What we wanted, is to share their story while creating a new type of Grand Campaign not found in many strategy games. Instead of facing just facing the traditional series of point and click scenarios (which we have created outside of the Grand Campaign and that explaining the very basics), we decided on a novel approach. The new Grand Campaign: The Big Picture is not a scenario or linear tutorial; instead what we have created is a system where you are playing the regular single player game and anchored to it are story elements that you can trigger as you play to win the Cold War.

The Cold War is a historically rich era, and what particularly stands out are the impacts of the bravery of single individuals with enormous responsibility on their shoulders. What we wanted, is to share their story while creating a new type of Grand Campaign not found in many strategy games. Instead of facing just facing the traditional series of point and click scenarios (which we have created outside of the Grand Campaign and that explaining the very basics), we decided on a novel approach. The new Grand Campaign: The Big Picture is not a scenario or linear tutorial; instead what we have created is a system where you are playing the regular single player game and anchored to it are story elements that you can trigger as you play to win the Cold War.

Covering the entire game, note that, any part you ask MIRVIN about in the Encyclopedia while playing the Big Picture he also automatically unlocks for you, preventing it from popping up again when selected. For example, should you read up on straits in the Encyclopedia before having selected a region with a strait for the first time in the grand campaign, he will not bother you again with that information when you finally do select Mainland Spain.
Improved game rules

There have been various minor changes, but the big change in this field is the streamlining of Arms Race posture. Previously Arms Race only allowed for declaration of War Zones in your Focus theater. Though this meant that action would be limited to one theater at a time, this was also creating an unfair drawback for certain styles of play in particular for the United States, feedback that the community also voiced. Analyzing the data and crunching the numbers; we have rebalanced the game and both Arms Race and Disarmament postures are now global instead of local to the selected focus theater.

If you discover a large buildup of Soviet Bombers in Iran but the Pacific is the Focus? Well, it’s time to visit Teheran and we love to see you do so.

Updated and improved AI
MIRVIN not only provides better information, but he has also gotten an upgrade when considering unit deployment and uses Intelligence much better to gage where he puts out units on the map. Though still possible, it will be much more difficult to Ambush his units going forward. Not that you would do that to a friend? Right?

Ranked Play
In closing, we have unlocked the Ranked Play ahead of time. Mentioned in last week’s development diary, the feature has been fully play-tested during months of production and as we saw that we have gotten so good stability; we rolled it out for you to play. It’s our way of giving back to the quickly growing almost 1100 individuals strong Early Access community for supporting our project and development.

You, the unnamed and unsung heroes who make this happen and whom we meet through Discord messages, posts in Steam forums and not to mention all the emails, Facebook posts, and tweets sent to us. We are very grateful, and very privileged, to have such a fantastic community. A big thanks to you all!

Mighty Cheers

Gellert Keresztes, Lennart Berg and Davide Benedetti
******************************************************
Upcoming Development

I) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People’s Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets.

II) Policies are getting rolled out with each new patch.

III) CONTRAS: TOP SECRET!

CHANGELOG
AI

AI much better in judging unit deployment
Further improvements made on how AI handles Ambushes
Fixed an issue where the MRIVIN state would not play the sound
Fixed AI simulation not being correctly stopped by Mirvin’s skip turn

GAME

Ranked Play enabled – First-ever Ranked Play Season started
Updated Ranked Play ranks
Implemented shared decision system and imagery for Encyclopedia
Implemented a state machine for the Encyclopedia
China Card now also works with Encyclopedia
MIRVIN button enabled in non-scripted wargames
Mirvin conversation now with proper transitions
Tutorial Fixes and the start of Lore
Disembark order in non-focus theater can now be issued.
Fighter Commands and Bombers Command now allow non-focus action
Fixed ability to launch apocalypse when not in focus
Updated all the Theaters descriptions for Policies and Allies menus
Fixed test game faction overrides not being cleared on normal games
Fixed UI lagging behind logic when starting wargame
Fixed a typo that would cause an error message to be given when launching Balance of Power
Removed a file that was no longer used
JSON error notification reported has been fixed
Wargames can select to load the main game’s decisions/policies as well
Fixed an issue where the game would display a series of 9s instead of the turn counter

FOCUSES

Exception fix in focus management

POLICIES

Fixed an issue where policy description coloring would be incorrect
Updated three Policies for Grand Campaign: The Big Picture
Reconnect the West Wing: Increase DOOMSDAY to 5 to gain 3 VICTORY POINTS. Enables new policy ‘Reconnect Congress’. HINT: Use MIRVIN’s ENCYCLOPEDIA to unlock and learn more about the concepts related to the DOOMSDAY clock.
Reconnect Congress: It will be a challenge but increase either your GOVERNMENT or your ELITES’ interest ALIGNMENT to 2 to gain 9 VICTORY POINTS. Might take several timelines. Enables new policy ‘Reconnect the National Security Council’. HINT: Use MIRVIN’s ENCYCLOPEDIA to unlock and learn more about the concepts related to the INTERESTS.
Reconnect the National Security Council: Land on the MOON before the USSR does so to gain 12 VICTORY POINTS. HINT: Use MIRVIN’s ENCYCLOPEDIA to unlock and learn more about the concepts related to the SPACE RACE.
Encyclopedia decisions enable UI elements
Fixed an issue where the policy menu scroller was cutting off 3rd row’s names
Wargames now have StartingPolicies – all other policies deactivated on startup

NUCLEAR WAR

Fixed an issue where Nuclear Apocalypse would crash due to UI order change
New border traces for nuclear world wrap around
Fixed an issue there the Apocalypse would cause the screen to fill with hostile nuclear icons

DECISIONS

Fixed image references in SCN1
Added missing image for A Swift Response
China Card possible breakdown fix
Decisions grammar fixes
Duplicate ID fix

MAP

Updated Naming and Notifications for Global Maps
Updated an issue where Spain had an incorrectly sized overlay

CHARACS

Characs now correctly lose 1 POWER each timeline
Favoring characs hurt mutually exclusive characs by 1 power

MULTIPLAYER

Fixed cross-OS OOS due to Directory.GetFiles() retrieving files in different order between *nix and Windows implementations

OTHER

Updated name displaying the UI to COMMAND USER INTERFACE
Updated the definition the TRANSIT unit ability
Updated definition for cross theater maneuvers
Fixed small UI bug with space race research dialog
Added missing audio and updated sound clip for Theater map buttons
Added tooltip notification for Focus Objective
Fixed footer bar not resizing in the world overview