En bref. Microprose confirme que ce mini simulateur de batailles aériennes devant privilégier le fun du combat dans les airs va passer en phase Accès anticipé le 22 février prochain.
Vous trouverez sur la chaîne YouTube du développeur, Why485, de nombreuses courtes vidéos montrant un peu plus le jeu en action. Comme celle récente ici en en-tête.
Initialement le jeu sera uniquement en solo et ne comportera qu’un seul type d’avion jouable, le AV8B Harrier. Le jeu se focalisera sur les avions des années 70 et 80.
A noter que le style graphique est en fait inspiré par les jeux des années 90 (tels, dixit, A-10 Attack/Cuba (1995/1996), Flanker 1.0 (1995), Hornet games (’93-’97)).
MicroProse releases Tiny Combat Arena in Early Access on the 22nd of February
Tiny Combat Arena, the stylized Combat Flight SimLite that is all about the fun factor of flight and air warfare will hit Early Access on Steam on the 22nd of February.
Tiny Combat Arena is a labor-of-love combat flight simulator that aims to strike the perfect balance between a simulator and an approachable, customizable, air combat experience. All executed in a stylized look representing a fictional Cold War-era conflict.
What is included in the Early Access Version?
Tiny Combat Arena is a labor of love of a single developer who is very active and open about his development process. This Early Access version is an invitation to all the fans to follow and contribute to the project. Specifics about the tasks and the priorities have even been shared on Trello and constant updates are also published on Twitter.
After the release of Early Access, fans can expect a steady stream of updates. Here is the full features list of the Early Access version of the game.
What is the Tiny Combat Arena Experience?
Tiny Combat Arena is an approachable combat flight simulator sporting a stylized look and various game modes.
Players will be able to dogfight in the Arena and in Quick Action or craft their own scenarios and take part in a vast war with objectives and friendly armies to support.
Sim-lite combat flight model
Tiny Combat Arena is all about the fun factor of flying, dogfighting, and close air support. Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism. Easy to learn mechanics, such as knowing that firing a missile from high altitude will boost its range, create a new range of tactics for you to explore.
The players will also have to arm his Harrier (the first plane available).. Missiles, cannons, bombs; choosing specific loadouts for every mission.
Quick Mission Builder
Tiny Combat Arena lets players jump in and fly by quickly assembling various types of missions.
Players can just have a placid stroll around some beautiful scenery or create missions with dogfights, strike objectives, and ground units to support.
Players can plan their moves on the strategic map; pick objectives, identify threats and choose which units to support and where to make a difference.
There is a real war going on around and players will actively participate with perceivable results (or lack of!).
Detailed and useful database
The in-game database is there not only to give the players detailed statistics on vehicles, aircraft, and weapons, but to also to give guidance on how to approach different tactical situations.
Tiny Combat Arena is the work of a single developer.
A software engineer by trade, he always wanted to play a combat flight simulator that would hit the sweet spot between the simulation and the fun of flying and fighting in the air, a Simlite.
In the end, he didn’t find any and decided to take the matter into his own hands.
MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail..
Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.