Battletech – Urban Warfare : bande-annonce

Paradox confirme avec un nouveau trailer assez survolté que la seconde extension majeure pour Battletech est désormais disponible. DLC mettant comme son nom l’indique l’accent sur les combats urbains, permettant au passage de détruire ces encombrants immeubles gênant sans arrêt vos lignes de tir, ou encore ajoutant la guerre électronique ainsi que de quoi varier les effectifs et les rencontres.

Cerise sur le robot, le jeu de base est passé aujourd’hui en version 1.6, patch important améliorant le contenu de la carte, les types de batailles, les dégâts collatéraux, les variantes de Mech et ajoutant de nouveaux événements. Cela en plus de corriger plus de 1000 bugs et autres ajustements divers dont vous trouverez un résumé dans cette annonce.

Pour plus d’informations sur Battletech – Urban Warfare, voyez cette page sur Steam ou celle-ci chez l’éditeur. Concernant le jeu de base, voyez cette page sur Kickstartercelle-ci sur Steam, ou le site officiel.



BATTLETECH: Urban Warfare Expansion Now Available
Urban Combat, Electric Warfare, Raven BattleMech, New Flashpoints, and More

STOCKHOLM – June 4, 2019 – Paradox Interactive and Harebrained Schemes today released the Urban Warfare expansion for BATTLETECH, taking ‘Mech combat to the streets. Featuring vast cityscapes, electronic warfare systems, and new BattleMechs like the Raven, BATTLETECH: Urban Warfare is available now for $19.99 / €19.99 / £15.49 MSRP and is also available in the BATTLETECH Season Pass.

Check out the Urban Warfare launch trailer

New street features, the return of forgotten technologies, challenging sight lines, collateral damage and maximum destruction await in Urban Warfare. Be wary of the hazards of city combat: explosions, floods and ECM are right around every corner!

Key features:

– Urban Combat – Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. New hazards like destroyed coolant exchanger buildings and broken electrical transformers that disrupt targeting will drastically change the battle as you go.
– Electronic Warfare – The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems, and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.
– Two New BattleMechs – The experimental Raven 1X sports an advanced electronic warfare package combining ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power.
– New Flashpoints – A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Flashpoints in Urban Warfare do not require the BATTLETECH: Flashpoint DLC to play.
– Three New Enemy Vehicles – The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.
– New Encounter – Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.

BATTLETECH and the Flashpoint DLC are available at a discount on Steam to celebrate the explosive launch of Urban Warfare, with the discount available until Friday, June 7, 2019 at 19:00 CEST (10:00AM PDT). See all sale prices and read more about Urban Warfare here:


Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

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