Cities : Skylines – Snowfall est sorti

Paradox diffuse une nouvelle bande-annonce pour accompagner aujourd’hui la sortie de Snowfall, seconde extension pour le très sympathique city-builder Cities Skylines. Cet add-on ajoute donc trois cartes spéciales permettant de profiter d’un cadre hivernal (ex : chutes de neige, gestion de l’électricité pour le chauffage, parcs, aurores boréales, tramways, maintenance des routes) puis différentes options supplémentaires au jeu de base (ex : pluie, brouillard, meilleure interface pour les transports publiques) dont vous pourrez profiter avec la nouvelle mise à jour 1.3 sortie en parallèle de ce DLC.

Attention, notez que cette extension peut s’avérer incompatible avec certains des 73 326 mods actuellement disponibles dans le Workshop de Steam (ex : Traffic++), tout au moins le temps que ceux-ci soient également mis à jour par leurs auteurs. En cas de doute, renseignez-vous et désabonnez-vous temporairement des mods concernés.

Pour plus d’informations sur Snowfall, que vous trouverez aussi dans notre boutique en ligne, voyez le communiqué, le changelog du patch 1.3 ou l’infographie ci-après. Puis cette page sur Steam ou celle-ci chez Paradox.

cities-skylines-snowfall-dlc-features

Communiqué

Newest Expansion to Award-winning City-builder Now Available Worldwide
Published: February 18, 2016 2:12:41 PM CET

STOCKHOLM – Feb. 18, 2016 — Paradox Interactive, a unique snowflake among publishers, today announced that the newest expansion to Cities: Skylines is now available for aspiring mayor-players everywhere. “Snowfall,” which was released today for players of Cities: Skylines, adds a flurry of weather-related features to the game, along with new transportation options and several new winter attractions to help citizens chill out. A new free patch has also released today, including a new map Theme Editor to allow modders to alter the very fabric of in-game reality. Snowfall is available today on Windows, Mac, and Linux PCs for $12.99.

Build your anticipation of precipitation with this trailer presentation:

In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, has been added to Cities: Skylines as part of a free update. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall. A detailed list of features included both in Snowfall and in the free patch is available here: https://forum.paradoxplaza.com/forum/index.php?threads%2Fsnowfall-patch-notes-1-3-0-release-information.908934%2F

For more information on Cities: Skylines, visit http://www.citiesskylines.com/.

Changelog

1.3.0-f4

Paid content Snowfall Expansion

Winter theme added
3 winter maps
3 new winter parks
4 new landmark buildings
Snow (generated on buildings)
Snowfall
Northern lights
Chirper variations and new chirps
Winter citizens
Winter trees
Winter props
Cars slow down on snow
Some twinkle!
New sounds
New music
Winter versions for a few After Dark growables added
Tram added
Tram rails, electricity poles and models
Tram roads and bridges/tunnels
Tram stops
Tram depot
Thumbnails and tooltips
Added to the public transport Info view
Added to the economy panel
Snow plows, that remove the snow from roads, and snow dump
Heating
Pipes
Geothermal Heating Plant
Boiler Station
Road maintenance service
Road maintenance truck and depot
Road condition affects car speed
Sauna
Temperature affects electricity and heat consumption
8 new Steam achievements
4 new policies
New loading tips
New loading images

Free for all players:

Expanded public transportation UI
Line detail / visibility icons
Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
Theme editor
Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
Warning added when trying to use a map or save that has a missing custom map theme
New map panel allows custom themes when starting a new map
Weather
Rain
Fog
Chirper variations
5 new Steam achievements
Thermometer shows current temperature either in Celsius or Fahrenheit
Trams/taxi in info view now scalable size
Tunnel entrances have lights
WORKSHOP PANEL NOW DO … INSTEAD OF CUTTING TEXT !!!!!
Background menu image fading based on what DLCs are owned
Main menu DLC badges
Building collision height includes props/trees
Small fixes for numerous buildings
Terrain cliffs and sand have now higher texel density.
Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
Fixed: Expansion 1: “2×2 Pub” gets built in Tourism districts and not Leisure districts
Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
Fixed: Expansion 1: “2×2 Beauty Salon” has wrong sort of names
Fixed: Expansion 1: Polish text for “User Interface Volume” goes out of bounds
Fixed: Russian option text in Display Mode scroll list goes out of bounds
Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
Fixed: Magicka Theme Park is unevenly lit at night
Fixed: There is no “Normal” style for European maps
Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
Fixed: Elevated roads cannot be upgraded
Fixed: Some parks can be built under an elevated road, causing collision issues
Fixed: Solar Power plants description doesn’t match the functionality
Fixed: It’s possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
Fixed: If too many 1×1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
view.
Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
Fixed: AI: After loading a saved game, multiple vehicles return to their depot.

Actus

Derniers tests