Codex of Victory : trailer

Nouveau la semaine dernière chez les russes de 1C, voici un jeu mêlant tour par tour et construction de base en temps réel réalisé par le studio à qui l’on devait les jeux sympathiques que furent Warlock, Majesty 2 et Elven Legacy. Fini ici l’heroic-fantasy, Ino-Co se lance dans la science-fiction et propose un jeu à petit budget, 14,99 € hors promotion de lancement, dans lequel l’humanité doit batailler contre des cyborgs.

Pour plus d’informations sur Codex of Victory, voyez cette fiche sur Steam ainsi que le site officiel.



PRAGUE, Czech Republic, March 2 nd 2017 – 1C is pleased to announce that Codex of Victory, a sci-fi turn-based strategy with real-time base building elements, will be released on March 16 th 2017 (Windows, Linux and Mac OS) through Steam and other digital stores. Codex of Victory’s developers are Ino-Co Plus, experienced creators of Warlock, Majesty 2 and Elven Legacy.

Codex of Victory pits players, as star lords defending human territories on distant planets, against the armies of the transhuman Augments. Players expand their underground HQ to manufacture and upgrade an army of massive, advanced drone units before dropping them into turn-based battles in an interplanetary war for humankind. Fusing two closely-related strategic gameplay types, Codex of Victory will keep players going throughout the game’s extensive singleplayer campaign. Further hours of gameplay can be had from head-to-head online combat, complete with detailed unit customization options.

While Codex of Victory gets its final polishing before release on March 16 th, the press are welcome to request keys for a full pre-release review version. Contact us by email or go directly to

About the game

Human society has been divided. On one side, the natural course of human evolution has been disrupted. What started as an attempt to adapt to the harsh conditions of outer space and hostile planets, led to the creation of a weird race of transhuman cyborgs – the Augments. Driven by a desire to ‘liberate’ ordinary humans from the limitations of their wholly organic bodies, the Augments have launched a full-scale attack. Now we must defend our territory and fight back, to save our Kingdoms and all of humanity as we know it!

Codex of Victory features an extensive story-driven, single-player campaign that tasks you with building and commanding a hi-tech army of drone vehicles, tanks and robots. The campaign offers an exciting mix of real-time base building, global strategic planning and turn-based combat. Travelling between planets and territories, your sole task is to stop the Augments.

Inspired by classics of the strategy genre, the base building element involves expanding your underground HQ in real-time. Collect room blueprints, build factories, research centers, workshops, laboratories and other facilities, to prepare for battles ahead. Global tactical oversight comes from your Planetary map, on which you’ll instantly see where your armies need to be deployed.

Engage in tactical turn-based combat on hex-mapped battlefields. Select your units and upgrades, deploy them to the battlefield using the terrain to your advantage and test your tactical skills in each mission. As you progress through the battles of the main storyline and the various randomly-generated side missions, you’ll gain access to over 25 units. Each type of unit comes in countless variations, thanks to a diverse range of upgrades and add-on modules. Build your best and put them to the test against the incoming Augments!

Exciting combination of turn-based combat and real-time base building

20+ hours of story-based singleplayer campaign

Online multiplayer battles with detailed army customization options

25+ unique units, each with countless variations

High replay value ensured by randomly generated missions

Neo-feudal sci-fi environment with vivid, cel-shaded graphics

About 1C:

Founded in 1991, 1C is a global games publisher with offices located in Europe and Russia. The company releases PC games through its global network of independent distribution partners, digitally and at retail. | 1C Showreel:

About Ino-Co Plus:

Ino-Co Plus is a company that develops games for multiple platforms, from PC and Web, to modern mobile devices.

Core team consists of professionals with over 15 years of experience in game development. The portfolio has such successful projects as: Majesty 2, Elven Legacy, Warlock, Warlock 2, Gunspell, and more.

The Ino-Co team was always inspired to make games which would be enjoyable for the developers themselves. That’s why our games are made with heart and attention to detail, which definitely always attracts players’ attention, and we hope that it will attract attention in the future.

2 Commentaires

  1. Un jeu très sympa. A noter l’existence d’une démo (pas facile à trouver, sur la page Steam).
    Outre l’absence de “skirmish”, et le fait que je ne sois pas très sûr de la rejouabilité d’une campagne solo très scriptée, le principal défaut que je lui trouverais est une absence quasi-totale de hasard, qui n’intervient que sur l’existence ou non de dégâts critiques, la probabilité de touche en attaque étant toujours de 100%, et les dégâts fixes suivant la puissance d’attaque de l’unité. On finit par se retrouver avec une sorte de jeu d’échec où les pièces auraient des points de vie : pas trop mon truc, je préfère personnellement la “logique floue”, où l’attaque n’a qu’une certaine probabilité de succès (dans l’idéal variable selon les caractéristiques, et de l’attaquant, et du défenseur), et induit des dégâts aléatoires.
    Cela étant, cette absence de flou permet sans doute de modéliser bien plus facilement une A.I potable qui compense par sa puissance de calcul et sa possibilité de comparer “mathématiquement” toutes les alternatives d’attaques possibles sa moindre vision “stratégique”.

    • Merci pour la précision sur la démo, je l’avais manqué. A priori elle date de septembre dernier (pendant la phase Early Access), mais a peut-être été mise à jour la semaine dernière. Dans tous les cas en effet un bon moyen pour essayer ce “petit” jeu.

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