Publiée le 30 avril, la version Battlefront de Combat Mission Cold War bénéficie de son premier patch et amène donc le jeu en version 1.01.

Outre quelques aménagements esthétiques, il apporte quelques changements qui ont un impact sur le gameplay, tel que le missile Dragon qui peut-être guidé à travers les fumigènes, la révision de la capacité de pénétration des obus sabot des M48 et M60, et la capacité amphibie des VCI Bradley.
Plus d’options sont disponibles pour les forces soviétiques dans les batailles rapides, et dans lequel l’artillerie US dispose de munitions à sous-munitions.
Quelques corrections dans les textes et la progression des campagnes et quelques techniques qui règlent notamment le souci des parties en tour par tour en TCP/IP.

Ce patch est à télécharger depuis le site de Battlefront, et à installer manuellement.

La publication de la version Steam a été annoncée désormais pour ce 22 juillet (léger retard du fait de la Covid). Son apport majeur sera un système multijoueur en PBEM plus robuste et plus simple à utiliser. Ce système est développé à l’initiative de Slitherine, partenaire de Battlefront pour le volet Steam.

Notons que les possesseurs de la version Battlefront auront un accès anticipé à cette fonctionnalité, participant ainsi à la mise au point. En outre, une clé Steam permettra d’activer le jeu sur cette plateforme.

Les développeurs, que nous avions interviewés récemment sont heureux des retours qu’ils reçoivent des joueurs et des vidéos qui apparaissent sur YouTube. Affaire à suivre.

Pour plus d’informations sur Combat Mission – Cold War, voyez cette page chez Battlefront. Ou celle-ci chez l’éditeur. Ou celle-ci sur Steam.

 

Communiqué

Combat Mission: Cold War will release July 22nd

Combat Mission: Cold War has a new release date: July 22nd.

The game will also be arriving with our improved PBEM multiplayer system
when it officially releases, allowing you and your friends to dive into the immersive multiplayer experience with minimal setup and co-ordination.

In case you missed the original announcement, Combat Mission is returning with a brand-new chapter set between 1979 and 1982. This was the tipping-point of a conflict that gripped the world for 45 years, the Cold War.

Developed by Battlefront, Combat Mission: Cold War comes with 15 standalone scenarios set in the US V and VII Corp sectors of West Germany and 3 full length campaigns.

We apologize for the delay, which was slightly longer than expected due to some internal factors caused by Covid. Robust multiplayer is something we feel strongly about, so we hope you will enjoy the enhanced experience PBEM system will offer and why we felt we had to delay the release to include it.

 

Changelog :

INFANTRY WEAPONS

* The M72 LAW and RPG-18 are now stored with tube collapsed when on a soldier’s back.

* The M47 Dragon can now successfully guide missiles through smoke (it had a guidance system that allowed this, unlike TOWs of the time).

VEHICLES

* M113 front and side armor now provides less protection.

* The M2 and M3 Bradley are now amphibious.

VEHICLE MAIN GUN AMMUNITION

* The APDS ammunition of the Patton series M48A5 (M392) and M60A1 / M60A1 (RISE) (M728) are now much less effective at penetrating armor. Soviet tanks can breathe a bit easier.

* The M48A5 and M60 series tanks use M456A1 HEAT ammunition. M60 series tanks change to M456A2 in 1981.

* The M2 and M3 Bradley use 25 mm M791 APDS (was: M919 APFSDS).

* The BMP-2 uses 30 mm 3UBR6 AP (was: 3UBR8 APDS).

* The PT-76B uses 76.2 mm BR354N APCR (was: BTR354P) and BK354M (was: BP350M).

* T-55 and T-55A use 100 mm 3BK17M HEAT (was: 3BK5).

* T-55A uses 100 mm 3BM25 APFSDS (was: 3BM8 APDS).

* T-62 (1972) uses 115 mm 3BK4M HEAT (was: 3BK4).

* T-62 (1975) uses 115 mm 3BK15M HEAT (was: 3BK4).

* T-64A uses 125 mm 3BK14M HEAT (was: 3BK14).

* T-64B uses 125 mm 3BK18M HEAT (was: 3BK18).

* T-72 uses 125 mm 3BK14M HEAT (was: 3BK14).

* T-72A uses 125 mm 3BK18M HEAT (was: 3BK18).

* T-72A (1980) uses 125 mm 3BK18 HEAT (was: 3BK18M).

FIRE SUPPORT

* Soviet BM-43 82 mm mortar support switched to 82 mm M1937.

ART AND MODELS

* Soviet soldiers now wear the Ssh-68 helmet.

* Corrections to BTR-70 and -70K vehicle dimensions: it is now smaller.

* Various vehicle crew hatch behaviors have been adjusted or fixed.

* Misc minor 2D artwork/interface fixes.

QUICK BATTLES

* US now has access to artillery formations equipped with cluster munitions.

* Soviets have access to Infantry Only branch for Quick Battles.

* Added to Soviet Armored Branch: Motor Rifle Battalion (BMP), Motor Rifle Battalion (BTR), Motor Rifle Battalion (BTR Task Force), all variants of the Forward Security Element.

* Increase to total points available for purchasing.

* Updated several Quick Battle maps.

CAMPAIGNS

* Lions of Cantigny 1979 updated (briefing fixes).

* NTC 1982 Training in the Desert (adjustments to campaign progression logic).

SCENARIOS

* Valley of Ashes updates (briefing fixes).

BUG FIXES

* FIXED: An issue that could cause save game corruption from playing in TCP/IP Turn-Based mode.

* FIXED: Missing M60 machine gun bipod if soldier not prone.

* FIXED: Some facing issues with the mortar of the M125 mortar carrier when it is given firing orders.

* FIXED: The BTR-60PA and -60PAK visually had a DSHk heavy machine gun, but the engine’s code treated it as a KPV.

* FIXED: An issue that could cause vehicles to get stuck on the Medium Girder Bridge.

* FIXED: An intermittent issue that could cause movement orders to be dropped when plotted through fortifications.

* FIXED: Some LoD (Level of Detail, when objects are viewed at a distance) with US soldier helmets, the M60 series tanks, and the BMP-1P and -1PK.

MISC

* RezPack and RezExplode .exes now included.

2 Commentaires

  1. Au passage, le détail quant au point “* Increase to total points available for purchasing.” du changelog :

    Attack: Attacker 22,500 Defender 13,540
    Probe : Attacker 21,604 Defender 14,436
    Assault: Attacker 23,396 Defender 12,644
    Meeting Engagement : Both sides 18,020

    https://community.battlefront.com/topic/139371-please-up-the-budget-for-quick-battles/?do=findComment&comment=1874836

    Pour trouver des partenaires de jeux francophones, il y a toujours la communauté Appui-Feu qui survit :
    http://www.appui-feu.com/phpBB3/index.php

    Et la cosmopolite communauté TheFewGoodMen :
    https://www.thefewgoodmen.com/thefgmforum/

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