Paradox diffuse une très courte bande-annonce présentant, non pas le gameplay mais l’ambiance que proposera la future première extension de Battletech. Intitulé Flashpoint, cet add-on ajoutera de courtes histoires avec dans certains cas des missions générées de manière procédurale, un nouvel environnement tropical, deux nouveaux Battlemechs ou encore des rencontres supplémentaires
Pour plus d’informations sur Battletech – Flashpoint, qui devrait arriver vers le mois de novembre, voyez cette fiche sur Steam, où vous trouverez quelques captures d’écrans illustrant mieux les nouveautés.
First BATTLETECH Expansion, FLASHPOINT Coming This November
High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory Encounter
COLOGNE – Aug. 21, 2018 – Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.
Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.
– Flashpoints – Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses.
– New Biome – Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional.
– New BattleMechs – Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
– New Encounter – In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail!
“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BATTLETECH fans will really enjoy,” added Jordan Weisman, CEO and Creator of BattleTech.
Get more information and pre-order FLASHPOINT at https://www.paradoxplaza.com/battletech
Stay tuned to BATTLETECH’s Twitch and social media feeds for the latest updates, livestreams and more.
Developed by Harebrained Schemes, the studio responsible for the critically acclaimed Shadowrun Returns series, BATTLETECH is the next generation of turn-based tactical ‘Mech combat. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of ‘Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair, maintain, and customize your stable of aging BattleMechs, all in the service of executing devastating combat tactics to defeat your enemies on the battlefield.
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox also owns White Wolf Interactive, though none of the publisher’s employees are vampires.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden and in Delft, The Netherlands. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.