HighFleet : trailer

Voici une bande-annonce pour accompagner la sortie hier de ce jeu hybride qui semble très original. En effet HighFleet, en plus de proposer un contexte décalé, façon “Dieselpunk”, offre un gameplay varié, mêlant combats plutôt façon jeu d’arcade, exploration et gestion. Et en théorie un peu de diplomatie aussi.

Le tout se déroulant sur Terre dans un mystérieux futur et vous mettant aux commandes d’une flotte de gigantesques vaisseaux volant. Les batailles étant censées reposer autant sur un aspect visuel apportant de l’action, que sur une réflexion en amont évitant de faire du jeu une machine à cliquer.

Voilà peut-être une destination ludique très exotique pour cet été, et surtout qui amorce joliment le retour de MicroProse sur nos écrans, plusieurs potentiellement autres intéressants jeux étant actuellement en cours de de développement.

Pour plus d’informations sur HighFleet, voyez cette fiche sur Steam ou celle-ci chez l’éditeur.



HighFleet is finally OUT

HighFleet, the new action-strategy game mixing combat, exploration, management, and diplomacy is out today on Steam.

As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?

What is the HighFleet experience?

Killer combat

At the heart of HighFleet is a unique form of combat in which giant ships bristling with weaponry duel above the desert. This is no mindless button mashing, however. Far from it. Battles are won with skilful manoeuvring, targeting and carefully observing the strategic layer of the battle.

Serious strategy

Mastering HighFleet requires much more than winning battles. You must explore the exotic lands of Gerat. You must manage your ships, men, fuel and other resources. You must also engage in diplomacy with the various factions.

One-of-a-kind world

The “dieselpunk” visual aesthetic, immersive music and sounds, and underlying mystery of HighFleet combine to create an unforgettable atmosphere. This is a world you won’t want to leave until you’ve uncovered every secret and followed your destiny to the very end.

Freedom to fly, manage, build

Each city offers distinctive ship options and construction paths which will give you the freedom to improve and modify your fleet.

A living world to explore

In a world with no memory of its past, the House of Sayadi sends its thousand-ton military ships to the skies. Stirring the peace of the nations inhabiting the earth, they strive to bring back what they have lost.

As a commander of the Sayadi Task Force, you’ve been sent to regain control of the rebellious Kingdom of Gerat by whatever means necessary.. Success will require careful exploration, clever resource management, cautious diplomacy and building a fleet capable of ruling the skies unchallenged.

But maybe a much greater destiny awaits you on the journey, as this forsaken land still hides the mysterious prophecies of a long-forgotten past.

HighFleet Manual – a Beauty from the Past

HighFleet is not a complicated game but it certainly is deep and it contains a lot of moving parts that players have to master in order to reach the final success.
To help you be victorious, MicroProse has prepared a full-fledged manual reminiscent of the ones that the company used to include in their boxes.
Enjoy this nostalgia trip and get the knowledge you need to fight in the universe of HighFleet!

Download the Manual now.


MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail..
Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.


Konstantin Koshutin is responsible for the game design and graphics, and Maxim Kiselev is on the technical side. Konstantin once appeared in game development with Hammerfight (IGF finalist). Max, on the other hand, was a serious programmer before and didn’t mess with games.

Friends long before HighFleet, they jumped on the exciting opportunity to work on a common project. In the first year of collaboration, they managed to win the Best Indie Game nominee at the Moscow DevGamm conference, which served as a good morale boost for the entire development process.