Très bonne nouvelle, le fameux 4X Master of Magic va revenir d’outre-tombe par un portail que vient d’ouvrir Slitherine. Point d’images, ou presque, aujourd’hui, juste cet écho qui vient de muettement secouer la trame du plan vidéoludique dans lequel nous évoluons.

Gageons que comme l’indique le communiqué suivant l’expérience acquise par le groupe Matrix – Slitherine ces dernières années garantisse aux joueurs une vraie suite digne du jeu d’origine, mais avec un gameplay modernisé bien entendu, tout comme Panzer Corps le fut pour Panzer General, et comme devrait l’être par exemple le prochain Fantasy General II.

A noter qu’il y avait déjà eu en 2014 une tentative de suite spirituelle du jeu, essai financé via Kickstarter et intitulé Worlds of Magic, mais celui-ci, même avec sa suite Planar Conquest, n’avait guère convaincu.

Pour l’occasion voici afin de patienter quelques captures d’écrans du jeu dans sa version initiale, ainsi que deux artworks. Et pour plus d’informations sur cette future nouvelle version de Master of Magic, patientez un peu, ou utilisez une boule de cristal.

 

 

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Slitherine acquires the Master of Magic franchise

Epsom, August 5th 2019 – In a continuous bid to update and modernize popular strategy IPs and bringing them to the 21st century, Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari. This is one of the most recognizable names in videogames history. It’s one of the key pillars of turn-based strategy gaming and it has created a genre of its own that is still alive and thriving today. Master of Magic first released on MS-DOS twenty-five years ago in 1994 and it quickly became one of the most cherished games of its genre with its infinite replayability and the sheer number of customisation options it gave to the players.

“We are looking forward to working on this immensely popular franchise”, said Iain McNeil, development director at Slitherine. “We know there is a high level of responsibility when we try and develop sequels or successors to popular IPs. We have proven it is possible to fulfil players expectations with the likes of Panzer Corps when it comes to work on these legendary products”.

Sequels to Close Combat and Fantasy General, both coming this year, are also a testament of Slitherine’s ongoing mission in this space.
“The foundations of what we play today are still traced back to that golden age of gaming. We cannot ignore that, like we cannot ignore that technology has moved on with player’s expectations in other areas such as social integration, multiplayer, narration, ease-of-access and more. It will be a challenge, but we are happy to accept it and try our best to make a game that does justice to the brand”.

 

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