En bref. Paradox a annoncé hier avoir acquis ce populaire jeu réalisé par Introversion et permettant de simuler la construction et la gestion d’une prison. Au passage l’éditeur suédois indique que si le studio anglais ayant initialement créé ce jeu ne sera plus impliqué, souhaitant se consacrer à d’autres projets, les équipes de Paradox vont elles oeuvrer à poursuivre le développement de ce titre puis par la suite à créer d’autres jeux estampillés Architect.
Paradox Interactive Acquires Prison Architect from Introversion Software
Award-winning Management Simulation Game Now Owned by Renowned Strategy Publisher & Developer
STOCKHOLM – Jan. 8, 2019 – Paradox Interactive, a publisher and developer of games for the general population, today announced the purchase of all rights and assets for the Prison Architect IP, a BAFTA award-winning management simulation game developed by Introversion Software. Paradox will take ownership of Prison Architect on all current and any future platforms, including Windows, MacOS, and Linux PCs, and Switch, Xbox and PlayStation consoles, in addition to their ongoing publishing of Prison Architect: Mobile on iOS and Android tablets. This acquisition also allows Paradox to continue development of Prison Architect going forward, and to explore opportunities with the wider “Architect” IP in the future.
In Prison Architect, players are tasked with the construction and maintenance of a maximum security prison, from laying out cell blocks and inmate facilities to managing staff pay and prisoner morale. Prison designs will include basic necessities like cells, canteens, guard rooms, and infrastructure, but players can also include features like solitary confinement, workout areas, and even an execution chamber. Inspired by management simulators like Theme Hospital, Dwarf Fortress, and Dungeon Keeper, the game has won a BAFTA award for the “Persistent Game” category and has sold over two million copies across PC and console platforms.
“Ever since our partnership with Introversion in 2017, the Paradox team has felt that Prison Architect is a natural fit for our catalogue,” said Ebba Ljungerud, CEO of Paradox Interactive. “Just as we’ve done for other management-strategy games like Cities: Skylines and Surviving Mars, I believe the considerable player base of Prison Architect will be excited to see where we can take the game next, and we’re eager to explore development of potential new games based off of the ‘Architect’ IP. We promise to exercise good behavior with this cherished title going forward.”
“Prison Architect has been an intensely rewarding project for us,” said Mark Morris, Co-founder of Introversion Software. “Every developer loves seeing their creations come to life, but through Early Access, launch on multiple platforms and over a dozen post-launch content updates, we’ve been building and managing this building-and-management game for nearly a decade. I think we’ve taken Prison Architect just about as far as we can, and we’re all eager to see where a team like Paradox can take it next! This also gives Introversion the chance to work on what we’ve got coming up next — more on that soon.”
For more information about Paradox Interactive, visit https://www.paradoxinteractive.com.
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox also owns White Wolf Interactive, though none of the publisher’s employees are vampires.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden and in Delft, The Netherlands. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
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