Bonne nouvelle pour les amateurs de batailles de titans mécanisés, comme de bons jeux tactiques de SF en tour par tour, après un relatif long silence, car il y avait quand même eu en décembre dernier une longue préview vidéo sur Twitch (voir ci-dessous), Paradox diffuse une nouvelle bande-annonce pour accompagner le début des précommandes de ce qui devrait être une très belle adaptation sur PC du bien connu jeu BattleTech, paru chez FASA au milieu des années 80.
Voici donc la première de trois vidéos récapitulant les mécanismes et les défis tactiques auquel le joueur sera confronté ,en solo mais aussi en multi. A savoir bien sûr utiliser les bonnes armes et effectuer les bons mouvements au bon moment, tout en prenant en compte les ressources à votre disposition. Particulièrement l’énergie fournie par le réacteur de chaque Mech, qui si il est mal géré peut mener à une surchauffe paralysant les systèmes du robot. Autre aspect intéressant, le jeu proposera de gérer sa propre compagnie de mercenaires qu’il faudra donc organiser au mieux.
Pour plus d’informations sur BattleTech, dont la sortie semble prévue vers le mois d’avril prochain, voyez cette page sur Kickstarter, celle-ci sur Steam, ou le site officiel.
Communiqué
BATTLETECH Pre-Orders Begin Today, April Launch Marked
BATTLETECH’s Unique Combat System Detailed in New VideoSTOCKHOLM – Feb. 27, 2018 – Paradox Interactive and Harebrained Schemes today announced pre-orders for BATTLETECH are now live. The first modern turn-based, tactical combat game set within the MechWarrior universe will launch this April for Windows PC and Mac.
In the first of a three-part video series, Jordan Weisman (creator of BattleTech), Mitch Gitelman (Studio Manager) and Mike McCain (Game Director) detail BATTLETECH’s unique combat system and the tactical challenges players will face commanding building-sized war machines on the battlefield. There’s also a fair amount of ‘Mech-punching, naturally.
“BATTLETECH has been a passion project for our team and for the fans who helped to make it a reality. We have done our very best to deliver a tactical `Mech experience that will delight long-time fans and excite new players who have yet to enter the MechWarrior universe.” said Jordan Weisman, CEO of Harebrained Schemes and creator of the original board game and BATTLETECH universe.”We know players are anxious to get their hands on the final game, and HBS joins Paradox in our excitement to deliver this April.”
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. From their starfaring base of operations the player commands a mercenary outfit of `Mechs and the MechWarriors who pilot them, struggling to stay afloat as they are drawn into a brutal interstellar civil war.
For more information, please visit www.paradoxplaza.com/battletech
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox also owns White Wolf Interactive, though none of the publisher’s employees are vampires.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden and in Delft, The Netherlands. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
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Comet sighted!
Purée, ces vidéos sont super ennuyeuses. J’ai investi dans Into the Breach quand à moi – et l’abonnement aux commentaires a l’air un peu lourdingue. non ?