En bref. Stardock a mis en ligne le week-end dernier une longue vidéo présentant le déroulement d’une partie dans la prochaine extension stand alone Rivals pour Sorcerer King. Au programme de cet add-on, deux nouvelles factions (nains et morts-vivants), des quêtes et adversaires supplémentaires, un éditeur de scénario, ou encore la compatibilité avec le Workshop de Steam.
Pour plus d’informations sur Sorcerer King : Rivals, dont la sortie est prévue ce 22 septembre, voyez cette fiche sur Steam ou cette page sur le site officiel de la série.
Sorcerer King: Rivals gives fantasy 4X players the option to play god
New stand-alone expansion from Stardock provides a twist on the classic genre
Plymouth, Michigan – August 17, 2016 – Stardock Entertainment revealed their stand-alone fantasy 4X expansion today. Sorcerer King: Rivals gives the player a new path to victory: godhood.
Designed to attract new players to the series, the stand-alone game expands on the elements that were most praised in the original game. Sorcerer King: Rivals also adds a host of new features, including:
Two new civilizations to play as, including the Dwarves of the Frozen Realm
Nearly a dozen hand-crafted maps to go along with the procedurally generated maps the game is well known for
New, well-integrated quests that are one of the most unique features of Stardock’s Elemental-world games
Three new boss monsters (the base game included two) who roam the world and will punish those who cross their paths
A user-friendly quest editor where game developers and/or writers can come up with their own quests that automatically become part of the game when saved
Tightly integrated Steam Workshop support that lets players quickly share their creations as well as download worlds and quests created by others
Most importantly, the expandalone flips the original’s premise on its head:
“In the original Sorcerer King, the player’s mission was to round up allies to defeat the malevolent Sorcerer King before he can collect enough Doom Essence to cast the spell of Ascension,” said Brad Wardell, CEO of Stardock. “This time around, you, the player are able to collect your own Ascension magic in an attempt to reach godhood with everyone else having to try to stop you from doing so. You and the Sorcerer King are now rivals.”
Stardock, well known for their award-winning strategy games including Galactic Civilizations, Sins of a Solar Empire, Fallen Enchantress, Offworld Trading Company and Ashes of the Singularity, is hoping that Sorcerer King: Rivals will attract 4X strategy gamers looking for a fantasy civilization building game that is designed to be expanded on and replayed for years to come.
The release date for Sorcerer King: Rivals is set for late Summer 2016 and will list for $29.99. Players who have the original Sorcerer King can upgrade to it for $14.99.
For more information, visit www.sorcererking.com/rivals, like it on Facebook or follow it on Twitter.
About Stardock: Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world. Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.