Stirring Abyss ? Horror from the Deep !

Slitherine diffuse une première bande-annonce présentant le contexte de ce futur jeu mi stratégie mi JdR qui plongera le joueur dans les abysses d’on ne sait quel océan, où dorment depuis les tréfonds des temps d’indicibles entités issues d’on ne sait quelles réalités perdues. Et qui, allez savoir pourquoi, détestent vraiment qu’on les réveillent. Horreurs éternelles incompréhensibles pour l’âme des mortels, dont même la vie avait jusqu’à présent oublié l’existence ! A moins que ce ne fut l’inverse, qui sait, la santé mentale défaille à l’idée…

Quoi qu’il en soit, aberrations surnaturelles que l’équipage du sous-marin USS Salem parti au coeur de la guerre froide en mission secrète va lui malencontreusement découvrir à ses dépens, si il n’a pas un tantinet de chance. Voilà donc un futur jeu tactique façon a priori combat d’escouades qui pourrait s’avérer une bien originale surprise vidéoludique. Spécialement pour les amateurs de Lovecraft, dont l’inspiration est ici indéniablement revendiquée.

En attendant un communiqué, pour plus d’informations sur Stirring Abyss, dont la date de sortie n’est pas encore connue, voyez cette page chez l’éditeur, ou celle-ci sur Steam. Une phase bêta est accesible sur demande par ici.

A noter que ce projet de jeu bénéficie de l’initiative K-Project dévoilée il y a peu par Slitherine.


Écho onirique


Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtag…



Slitherine unveils the terrifying depths of Stirring Abyss

Epsom, 26th May 2020. Slitherine and Sleepy Sentry, an indie game development studio based in Turku, Finland, are proud to announce Stirring Abyss.

Stirring Abyss is the second indie title to be published under the newly launched K-Project label. A tactical squad-based game with strong RPG elements and a Lovecraftian narrative, Stirring Abyss plunges players into the deep end as they take charge of the surviving crew of the USS Salem, a submarine struck by disaster whilst on a top-secret research mission in the early years of the Cold War. They find themselves surrounded by the ruins of a forgotten civilization, their badly damaged vessel lying stranded at the bottom of the ocean.

“Stirring Abyss proves how different and innovative a strategy game can be,” says Marco Minoli, Marketing Director at Slitherine. “K-Project was created for this purpose: we look at different angles for the genre and different approaches to a sometimes tired niche. Good ideas often come from small, bold studios that are willing to experiment and we are here to fully support this.”

Stirring Abyss is a weird and scary beast. It stays true to the Lovecraftian tradition of merging strange creatures and situations with a fearful yet immersive atmosphere; while investigating the uncharted seabed, horror comes from the depths of the human mind as much as from the depths of the ocean.

The developers are creating an experience that, unlike other horror games, doesn’t rely on jump scares or unexpected loud sounds to give you chills. Instead, Stirring Abyss takes inspiration from classic board games and traditional RPGs, translating madness and exhaustion into game mechanics, as well as the inevitable fascination for the horrifying, forgotten creatures of the abyss, allowing the weird, disturbing atmosphere to seep into every aspect of play.

Taking inspiration from the short story The Temple by H.P. Lovecraft, in which a German submarine gets lost underwater during the First World War, in Stirring Abyss you follow the horrifying destiny of the members of the USS Salem’s crew, as they suffer from disturbing nightmares and hallucinations after the discovery of an ancient, cursed relic. In Story Mode, you slowly unravel the mysteries of the depths in a desperate quest to rescue your missing crewmembers and fix the crippled Salem. The choices you make determine the fate of your crew – and that of the entire world.

Every expedition lives or dies by the strength of its crew. You have a diverse array of character traits and skills at your disposal, each opening exciting new options for both combat and story events. As you delve ever deeper, you may also subject your crew to powerful but grisly mutations; the price of survival is high, and no one escapes the abyss unchanged.

The horrors of the void hiding in the deep waters can become too much to bear, and your crew may experience episodes of exhaustion and insanity. Will their psyche get stronger, or will it be forever damaged? Only a game of dice with Fate itself will determine the outcome.

Salvaged resources can be turned into weapons, armor, or other useful supplies – or used to repair and upgrade the Salem, giving your crew a crucial edge in the fight for survival. The more you explore the abyss during the missions, the more chance you have of finding lost treasures of the deep.

The hauntingly beautiful environment holds many secrets and mysteries to explore, but danger lurks just outside the feeble circles of light you can bring with you. Be wise, and use your skills to scout the black waters and light up the path: unseen terrors may be hiding just out of sight.

Endless Mode pits your crew in a roguelike battle against a never-ending army of enemies that will grow stronger and stronger as you progress. It is the ultimate test of strategic ability as you not only decide how to improve your own squad, but also pick your poison and choose which powers your foes will gain.

3 Commentaires

  1. Le vocabulaire, le style, les tournures de phrases… je me suis demandé si ce n’était pas HP Lovecraft qui a écrit cette news ?!?! :-)

    Allez, je dis l’indicible et l’innomable : le trailer est décevant… aucun écran du jeu…

    Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtag… Ca me rappelle des lectures bien trippantes !

    • Non, c’est bien moi, mais j’ai pas mal lu Lovecraft à une époque, il y a des éons, ou presque.

      C’est surtout un trailer pour camper l’ambiance, il faut voir les premiers screenshots sur les fiches officielles, d’autres vidéos suivront.

  2. Le communiqué venant d’apparaître dans notre continuum spatio-temporel, et offrant quelques précisions supplémentaires, la brève a été mise à jour.

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