Supreme Ruler – The Great War : bande-annonce

Voici pour accompagner la sortie hier du nouvel épisode de la série Supreme Ruler un récent court trailer présentant sommairement le jeu. Qui propose donc de jouer l’ensemble de 14-18 en temps réel avec n’importe quel pays, en mode campagne historique ou bac à sable, et permet même de poursuivre une partie jusqu’au 21ème siècle (a priori en transférant sa sauvegarde dans Supreme Ruler Ultimate).

A noter que certaines fonctionnalités du jeu qui n’étaient pas prêtes pour la sortie, le transport par voie ferrée et les zeppelins, seront ajoutées prochainement par une mise à jour (voyez l’annonce ci-après pour quelques précisions).

Pour plus d’informations sur Supreme Ruler – The Great War voyez cette fiche sur Steam, puis le site du studio ainsi que son forum. A lire également concernant cette série notre article sur Supreme Ruler 1936.

Communiqués

Supreme Ruler The Great War
Now Available on Steam

Ancaster, Canada – BattleGoat Studios is pleased to announce the release of their Real Time Geopolitical Strategy/Wargame, Supreme Ruler The Great War. Game Designer and Project Lead Christian Latour commented, “The Supreme Ruler franchise has given our community members deep tactical combat and nation management from World War II to the present day, but previously offered nothing for the beginning of the century. The First World War was such a milestone in shaping modern warfare that we’ve had frequent community requests for a game in this period since our last release. Having developed the later eras already, we have been able to add the earlier time frame while still offering a game which can be played into modern times”.

BattleGoat’s Lead Programmer and Co-Founder George Geczy added, “Supreme Ruler The Great War adds a new era to the franchise, building upon a game system which has evolved over more than a decade. The combat, diplomatic and economic systems developed for the series continue to offer a unique strategy experience, one which has always been well suited to global conflicts. The First World War remains a topic of great interest to historians and gamers alike, although few games model the strategic challenges that the great powers faced during that era. Adding a World War I title to the series fills a gap in both the franchise and within the PC strategy genre.”

About Supreme Ruler The Great War

Expanding on sixteen years of development on the Supreme Ruler series of Real Time Geo-Political Military Strategy Games for PC and Mac. Supreme Ruler The Great War brings players back to 1914, to a world that has little understanding of the devastation that will be unleashed as long-time alliances and animosities drive ever-growing conflicts. Whether leading a major power or a minor nation, players can experience the tensions of a world descending into chaos. Campaigns follow paths similar to historical events while allowing players control of their own destiny, with the opportunity to change those events and chart their own course. As well, the ever popular Sandbox mode allows players to customize their gaming experience by picking any nation and choosing their own preferred Victory Condition. With the further option of multiplayer matches, Supreme Ruler The Great War provides incredible amounts of replayability.

– World War I Campaigns for various major powers from the era.

– Take Control of any Nation in Sandbox Mode and impact the outcome of the conflict.

– Start in 1914 and progress well into the 21st century for an Epic Game-play experience.

– Alternately, start in 1917 as the United States prepares to enter the war and play on.

– The butterfly effect… Influence the timeline and outcome of thousands of historical events.

– Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.

– Guide your Nation through the first war waged on a global scale.

– Modernize your economy to support whatever social and military policies you choose.

– Comprehensive Tech Tree features over 100 years of technology and equipment advances.

– Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.

– Detailed historically-accurate Armies down to the Battalion level.

– Choose your level of control. Make all decisions or use your Cabinet Ministers to help.

– Battle the elements! Fully integrated weather model influences battlefield outcomes.

– Up to 16 players in Multiplayer using Steam Matchmaking (PC Version only).

About BattleGoat Studios

BattleGoat Studios is a Canadian Software Developer committed to developing leading edge “Intelligent Strategy Games”. BattleGoat’s game design history dates back to the first text-based Supreme Ruler game in 1982, making Supreme Ruler one of the oldest computer gaming franchises still in development, celebrating its 35th year in 2017. The design team firmly believes that Strategy Gamers are looking for more sophisticated games that also remain fun to play. BattleGoat insists that their approach to development will always emphasize an accurate, heavily researched environment assuring players an entertaining and immersive gameplay experience. Their previous PC releases are Supreme Ruler 2010, Supreme Ruler 2020, Supreme Ruler Cold War, Supreme Ruler 1936 and Supreme Ruler Ultimate.

Dev Blog – So You Made A Game – Now What?

I must admit, I’m feeling pretty good today. At the start of the year, we had an ambitious goal – put together a World War 1 themed Supreme Ruler game in just 6 months. While it turned out to be 7 months, I’m still very proud of what we accomplished. Supreme Ruler The Great War is a strong addition to the series and offers a new gameplay style in a familiar engine.

Now that’s not to say we accomplished everything we wanted. There are two features in particular that will not be ready in time for the release. The first is rail transport. We’ve played with a few different systems, some with almost acceptable results, but we’re still not quite satisfied with the approaches we’ve tried. The other is Zeppelins. We’ve figured out how we want to handle these but the data sets won’t be ready in time. Both of these features will be part of our first update to the game which shouldn’t be too far out.

As we’ve gotten near the end of development, two new tasks have increased in priority – testing and marketing. I’d like to thank the testers from the community and our YouTube content creators for their help with the testing. We’ve had good fortune that most things have been working as expected, but with so much content it’s hard to find it all. And sometimes it’s just the little stuff, like the submarine that was using the 3D model of a pier to sail around the oceans. Perhaps it was just a clever disguise?

We’ve seen good results from our testing, that the game stability is good as always and game performance appears better than ever. During some multiplayer testing yesterday evening, George and I spent a few hours of France vs. Germany. He, as Germany, decided to just fortify in the West and focus on the Russian Empire, building trench lines running North to South from the Swiss border to Luxembourg. I couldn’t get Belgian cooperation, so realized I’d have to hit his line. And I’d have to do it alone, since Great Britain wouldn’t join unless he attacked Belgium. Luckily I was confident I had more artillery near the southern edge than he did and that I could use my aircraft to spot his troops, hit them hard then march in with my artillery. It worked fairly well, but I took heavy losses. I took the southernmost trenches, but trying to take a few more kilometers to the north cost me thousands of men for very little ground. And with very few aircraft and nothing else that could effectively spot, it was hard to find the enemy before their artillery slaughtered my forces. It seemed eerily historically accurate. After a couple hours, I did manage to work my way across some of his lines. George tried a charge in the North to see if he could divert my forces, but it simply became his version of the Battle of the Somme with tens of thousands of dead troops and no gains. When we called the game in mid 1915, I knew that I had him, but it would take till at least 1917 for me to force him to capitulate, and that assumed no other nations got involved.

So with some successful tests, and me securing the first win vs. George, the focus is mostly on marketing today. We enjoy the niche market in which we are developing but it does certainly create challenges around discoverability and conversion, ie. convincing players to purchase a game of this style. The interest from various YouTubers, Streamers and industry media companies certainly looks positive at this time, but we also want to do all we can to promote the game. Much of that is centered around our community presence, both on our forums and the Steam community. We hope that level at which we make ourselves accessible to the community creates goodwill among players and encourages them to share info about the game. Word of mouth and organic growth of partner videos will always be a big part of our success.

And the big unknown remains what else will be created for the Supreme Ruler series? We have a roadmap for some ongoing support and a bit more on features for Supreme Ruler The Great War, but our team is also eager to dive into a new project which we’ve not yet announced. We believe that SRGW will build on the success of the series, but if the community really embraces this title and the growth is larger than expected, we’ll need to look to what more we can do to grow the title. The most likely aspect we’d look to expand would be the return of scenarios to the game. The limited budget and timeframe for this project meant that the set piece scenarios for this time period ended up on the cutting room floor. It’s always great when we can add additional content to the game.

In a few more hours, we should be able to see all of this come together. We’ve made the final changes, uploaded all the files and are just waiting for final approval from Steam. The Great War is almost upon us! Thanks for joining us in this latest adventure.

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