Tours & Tournaments, prochain DLC pour Crusader Kings III

Voici une nouvelle bande-annonce et quelques captures d’écrans diffusées dans le cadre du Paradox Announcement Show 2023 et permettant de découvrir le prochain add-on pour le très réussi troisième volet de la série Crusader Kings. extension qui va approfondir un peu plus encore les relations entre le joueur et son royaume, permettant de simuler des voyages, des tournois, des mariages, et incidemment d’étoffer les options diplomatiques.

Pour plus d’informations sur Crusader Kings III: Tours & Tournaments, dont la tournée démarrera sur nos écrans on ne sait quand durant ce printemps, voyez cette page sur Steam.

Concernant Crusader Kings III, voyez cette fiche sur Steam ainsi que notre test. Puis nos articles Crusader Kings III – Fate of Iberia : un DLC un peu modeste pour un riche sujet et Crusader Kings III – Royal Court : salles du trône et intrigues dans tous leurs états.


La présentation du DLC commence à la neuvième minute de cette vidéo.


Tours and Tournaments – The Vision


Come one, come all! The grand tournament awaits your attendance – your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son’s wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

Read more about Dev Diary #118 on our forums!

The life of a ruler was always active – there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments
aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map – after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them – creating a stronger feeling of place
as you see your route being plotted and your character moving directly on the map.

So what are these activities you can travel to, you ask? There’s plenty – firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely – the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there – or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far – making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful – each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings – three vastly different activities with vastly different executions and purposes!

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters – while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees – all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!

Grand Tours see you assemble your entire court and set out to visit vassals in your realm – an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability – and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony – revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries – smaller systemic updates to buildings, knights, vassal opinions, and so on – all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler – great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam


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