Avis aux joueurs amateurs de simulations à l’échelle opérationnelle, Nemeton Singularity Simulations a relancé assez discrètement au début de l’été la base de ce qui pourrait donner à l’avenir une “série” intéressante. Relancé car il s’agit d’un ancien projet, remontant à 2016 pour les premières versions, et qui semble désormais après un long silence radio avoir nettement progressé.
Quoiqu’il en soit, le jeu propose en l’état de très nombreuses unités des principales nations de 39-45, et a priori trois modes de jeu (du petit affrontement à l’invasion à grande échelle). Depuis sa sortie il a aussi bénéficié de plusieurs mises à jour ajoutant entre autres deux nouvelles cartes (Paris, Seine and Somme). La vidéo suivante montre un récent exemple de bataille.
Tout cela est donc potentiellement intéressant, même si peu clair au niveau des scénarios. Ces derniers sont a priori sur la base de cartes historiques mais avec des éléments aléatoires pour chaque bataille, comme par exemple les positions de départ.
On retiendra néanmoins que devrait arriver cet automne, via un patch probablement, du contenu historique et hypothétique pour simuler l’opération Husky, le débarquement en Sicile. Cela en plus d’améliorations supplémentaires du moteur de jeu. La bataille de Gazala pourrait suivre ultérieurement.
CAOS Development Roadmap
Greetings! Today we’re happy to share our development plans from now through fall! As with all design roadmaps specifics may change, but we are only including plans in the roadmap that we consider set in stone. Naturally, the details for the forthcoming CAOS: Reinforcements update will be much more specific than for the more distant CAOS: Operation Husky as a result.
CAOS: Operation Husky
Planned Release: Fall, 2021
CAOS: Operation Husky focuses on the historical Allied invasion of Sicily in 1943, but in addition to the historical battle, we will also be creating several hypothetical scenario variants that we will reveal closer to Husky release.
Historical Operation Husky: The historical Allied Invasion of Sicily in July/August 1943. Operation Husky will bring the first amphibious and paratroop operations to CAOS in a long-form scenario lasting upwards of 60 turns.
Dynamic Air Control Zones: Extend your air control across the map by capturing airfields.
Optional alternative counter-set. A new counter set based on tank/weapon silhouettes for players who prefer a non-NATO counter option.
Scenario Editor: Create and share your own custom battles.
Beyond CAOS: Operation Husky we have many, many ideas, from concepts to deepen the engineering system, to a more detailed air combat system, and additional historical battles from the Libyan desert to the Russian front. But ultimately the course of design after Operation Husky is up to what you, the players, want to see. We have further surprises we look forward to sharing with you in the future, but we make CAOS for its players and we’ll tackle further extensions to the game according to what the community enjoys most and wants to see expanded.
But for now, we look forward to hearing your thoughts and rolling out gameplay footage from the Reinforcements
NS2 Games is proud to present the Combined Arms Operations Series (CAOS).
Assume command of more than 4000 historically accurate combat formations from six nations across 7 years of the Second World War. Play with 580 unique divisions and brigades, including units like the iconic American 4th Armored or the German Großdeutschland, or customize your forces to fit your play style across 10 maps. Play against the AI, challenge your friends to fast paced scenarios with randomized objectives, or play cooperatively against a computer opponent, the choice is yours.
Will you take the field Commander?
Our Design Philosophy: From Hypothetical to Historical
Our vision for CAOS was to produce an operational combat simulation with historically accurate forces and equipment focused on a sandbox scenario environment. This allowed us to implement thousands of units with accurate tables of equipment, to reflect different army organizations, and to model weapon systems from every year of the war, in every major nation, across the European/Mediterranean theatres. We chose to pair this with the sandbox scenario environment in order to provide players the opportunity to experience and experiment with the unique character of each of army as they evolved over the course of the war. However, this is only a portion of our full ambitions for CAOS. CAOS is designed to model any major World War 2 battle, and we will be adding historical scenarios overtime through a combination of expansions and free updates; starting with Operation Husky, the Allied invasion of Sicily. Further, as new game mechanics, such as a paratroop drops, and beach landings are developed for historical scenarios, they will be added for hypothetical battles as well.
Future Development Plans:
Throughout Summer 2021 we will continue to expand hypothetical scenario options in CAOS. Starting with the addition of ongoing recruitment, allowing both sides to purchase new units throughout scenarios, for our first major post-launch content update. Additionally, we plan to add new historical maps to enjoy in hypothetical battles. Following this, in the fall we will kick off the introduction of fully historical scenarios with the addition of Operation Husky, a 60-turn long historical scenario centering on the allied invasion of Sicily in 1943.
We hope you will join us as CAOS grows, and we welcome recommendations from the community about future scenarios, battlefields, and new mechanics over time. We look forward to sharing CAOS with all of you soon!