Matrix rediffuse une bande-annonce confirmant la sortie aujourd’hui de cette extension pour Command – Modern Operations, add-on qui fait en quelque sorte suite à Northern Inferno 1975 (voir cet AAR). Le thème est le milieu des années 80, quand la rivalité entre l’OTAN et les puissances communistes éclate suite à un hypothétique affrontement entre un destroyer et un sous-marin soviétique dans la mer de Norvège.
Au passage sachez que le jeu de base a reçu lui une mise à jour 1.04, patch améliorant l’interface et la qualité générale du jeu (voir le changelog ci-après).
Command: Red Tide OUT NOW
Red Tide a new DLC from Command Modern Operations, recreates a “what if” conflict between NATO and Communist powers; a theoretical sequel of the “Northern Inferno 1975”. Tensions explode in the Norwegian Sea when a standoff takes place between a NATO Destroyer and a Soviet Submarine, which drew both Powers into a rapidly escalating war that draws in Neighbours and super powers alike.
Command vast air and naval forces as war rages across all areas of the World including the Pacific, North Atlantic, South China Sea to name a few. Take control of your forces either NATO or Soviet Union as the conflict demands that every resource you have is pressed into service.
Plan your naval strategy carefully, you will require the mutual support of the entire fleet if you are to ensure that your enemies are crushed decisively.
Dominating the battlespace will allow you to blind your enemy’s ability to communicate and coordinate.
Ensure the victory of your forces through thoughtful strategy and planning. Creative deployment will be needed to overcome deficiencies in your mix of modern and outdated forces.
Buy now Command
And for the occasion we have created this discounted bundle for you:
Command Cold War Collection 20% OFF
Two Complete DLCs on the cold war era.
The new DLC Command: Red Tide + Command: Northern Inferno -20%,
or if you have already purchased the Northern inferno DLC, you will have a 20% discount on the purchase of the Red Tide DLC.
Twenty-seven scenarios set in 1975 and 1985, recreates a “what if” conflict between NATO and Communism powers.
Buy now Command: Cold War Collection 20% OFF
Command: Modern Operations – v1.04 Update Now
The new v1.04 update consolidates all public-beta and minor official releases since v1.03 and introduces several significant changes and some new features.
This time around, and compared to previous sim-heavy updates like v1.02 or v1.03, the emphasis has been less on new simulation features and more on enhancing user interface functionality and quality-of-life (QoL) additions. Let us walk through some of the heavy hitters:
– A new page dedicated to sensors has been added to the database viewer. This fullfills a frequent player request and allows exploring in greater detail the various properties of a sensor. This is a very new addition and things are still being polished on it, based on preliminary feedback from the recent public beta that introduced it.
– A further DB-viewer improvement: The RCS signatures of aircraft are now shown per-loadout in addition to their “clean” ones. This makes it easier to understand how external stores on an aircraft are affecting RCS and the subsequent effect in detection range by different threat radars.
– A sub-type filter has been added to the DB-viewer, for quicker navigation & sorting of platforms.
– A new map option allows automatically filtering-out contacts based on posture (e.g. filter-out all neutrals). This can be very useful to help declutter a very busy map (e.g. in Northern Inferno #1 once SOSUS detections start happening) without manually having to filter-out each contact.
– The “red-X” (Direct-X device context loss) issue during resume from sleep/hibernation/screenlock has been fixed, making it easier to run Command unattended for prolonged periods (particularly useful for big, complex scenarios).
– Various improvements to search-and-rescue operations and logics have been added.
– It is now possible to edit the fuel levels of platforms directly through ScenEdit, without needing to use scripting or the SBR. Similarly, fire and flooding status are now directly editable, making it easier to represent already-damaged platforms (or just experiment with the effects of secondary damage).
– Various new properties and methods have been added to the Lua scripting API.
– Scenarios featuring numerous MEO/GEO satellites should no longer suffer a significant performance hit.
– The latest versions of the DB3000 and CWDB databases are included, with a plethora of platform & system additions as well as numerous tweaks, fixes and updates.
– Plus, of course, a large number of further additions, tweaks and fixes to both the user interface and simulation engine based directly on user feedback.
The Command development team is already busy assembling the follow-on updates and working on a number of new features that players will certainly enjoy to discover.