Northern Fury : H-Hour

Les livres inspirés d’un wargame ne sont pas courant, mais c’est ce qu’ont fait Bart Gauvin et Joel Radunzel, qui se sont associés pour écrire une série de romans sur le thème hypothétique de la Guerre froide virant à un conflit brûlant. Cela en prenant comme principale inspiration la riche simulation qu’est Command – Modern Air Naval Operations.  Le premier livre démarre en 1991 alors que la troisième guerre mondiale éclate à travers la planète, et détaille donc celle-ci en imaginant les batailles qu’ils ont pu jouer dans le jeu, du point de vue de ceux qui auraient vraiment combattu.

Pour plus d’informations sur Northern Fury : H-Hour, voyez le site officiel ainsi que le blog officiel, puis cette page chez Amazon.

A lire également concernant le jeu ayant donc servi de trame scénaristique à cet ouvrage notre article Command – Live : AAR Old Grudges Never Die. Puis concernant le jeu de base et l’extension Northern Inferno, reportez-vous à notre test de Command – Modern Air Naval Operations, à notre AAR Opening Moves, ou encore à cette fiche chez l’éditeur ainsi qu’à celle-ci sur Steam.


Description du livre

August 1991. Soviet hardliner Pavel Medvedev knows that only bloodshed can save the USSR from complete collapse. With violence breaking out in the streets of Moscow, few realize that he is piloting the Soviet Union on a collision course with its deadliest enemy yet: NATO.

US Marine Colonel Robert Buckner, passed over for a coveted command, takes a post working for Vice Admiral Falkner on his way to retirement. With the world lurching towards World War III, he finds his way towards a panoramic view of the unfolding crisis and a pivotal role to play.

War breaks out across the globe, but the pin falls in the far north, where soldiers and civilians alike must battle not just the enemy, but the unforgiving elements. With arsenals of high-tech weapons loosed in both directions, the ultimate reward may not be victory, but survival.

H-Hour is the first book of the Northern Fury series, which tells the alternate history of World War III’s northern front through the eyes of those who lived it.

Author Bios

Bart Gauvin is a veteran of more than thirty-years of service as an artillery officer in the Canadian Army. In his free time, he builds exciting scenarios set in the Northern Fury universe for the war game Command: Modern Air/Naval Operations. He resides with his wife, Tammy, and two distracting pugs in Ontario, Canada.

Joel Radunzel is a veteran of more than ten years’ service in the US Army. As a kid, he occasionally provided cover for his missionary parents to smuggle Bibles through the Iron Curtain into Eastern Europe. He resides wherever the US Army sends him, along with his wife Jill and growing passel of kids.


Ancien communiqué

Welcome to Northern Fury

Bart Gauvin and Joel Radunzel are excited to announce that we’ve partnered to write a series of alternate history “Cold War goes-hot” novels. The first novel in the series, Northern Fury: H-Hour, will be available in winter of 2018. Read on for the details!

Welcome to the Northern Fury world. This is a story of what might have happened if the Cold War had continued another five short years; the Warsaw Pact is disintegrating, NATO is fragile, a hardline resurgence in the Soviet Union is feeling strangled by western sanctions and threatened by the continuation of NATO as an alliance. What could possibly go wrong?

Bart Gauvin (AKA Gunner98) and Joel Radunzel (AKA Airborne Rifles) have combined forces to translate a fascinating historical “what if” into a story that is gripping, believable, and compelling. We created Northern Fury: H-Hour, the first in our series of World War III novels, through a unique process. Using Command Modern Air/Naval Operations (CMANO, or simply Command), an excellent game/simulation developed by Warfare Sims and published by Matrix Games, we crafted a series of scenarios that encompass the key engagements of our hypothetical conflict. Then by playing those scenarios and imagining the events through the eyes of the people who would have fought these battles, we were able to discover and write a story of conflict, heroism, sacrifice, and leadership that we are excited to pass on to you.

In addition to the human drama, our alternate history showcases the evolution of military technology and doctrine that was emerging at the end of the Cold War. The Soviet Union was on the brink of crucial improvements in air defense and surface-to-surface missile technology, its ships were as or more capable than many western counterparts and its aircraft were reaching a level of parity with those fielded by the US. On the other side of the coin, the Seawolf class submarine was a major improvement in undersea technologies. The new weapons like the AIM-120 AMRAAM air-to-air missile represented an impressive enhancement in air combat capability.

But the early ‘90s were also a transitional era. Countries retained older equipment as they struggled with the exponential growth in cost of new technologies. Nations who were banking on the “peace dividend” found themselves either short on modern military hardware or had to mortgage huge sums of capital to maintain an edge. The war that was about to come would see the ultra-modern pitted against the obsolete. For both sides, the balance would go to the nation who made the right choices in development, deployment and employment.

The first book in the series, Northern Fury: H-Hour, will be available by winter 2018. In the meantime feel free to peruse the website, play the scenarios and join the discussion!
Game on!


Rubrique Histoire militaire par

Jeux préférés : Europa Universalis IV, Victoria II, Total War Rome II, Majesty II.