Après un important travail sur les séries Panzer Battles et American Civil War Battles, WDS a annoncé revenir l’an prochain sur la série Panzer Campaigns. Avec un futur nouveau titre intitulé Scheldt ’44 qui traitera de la libération des Pays-Bas en septembre 1944. Ce qui donna lieu à de nombreux combats pour entre autres libérer le port d’Anvers et permettre aux Alliés de poursuivre vers l’est. Au programme trois campagnes et au moins une quinzaine de scénarios individuels allant donc simuler en détails ces événements. Y compris par exemple les actions des résistants belges et hollandais.
Au passage voici aussi une série de captures d’écrans montrant un aperçu de la très grande carte d’un futur volet de la série Panzer Battles, sans titre pour l’instant.
A lire éventuellement en complément sur cette série, dont les différents titres ont d’ailleurs bénéficié d’importantes mises à jour depuis l’an dernier, nos articles Stalingrad ’42 : une guerre de mouvement entre Don et Volga et Minsk ’44 : le terrible été de la Wehrmacht.
Futur volet de la série Panzer Battles
Futur jeu sans titre pour l’instant, avec une carte de 800 000 hexagones, allant de Rzevh à Moscou.
Comparaison avec le scénario Solnechnogorsk de Panzer Campaigns – Moscow ’42
2019 End of Year Update – Part Two
Last week’s blog was the first in our 2019 end of year report – covering updates and upgrades. Today’s post will cover current work and upcoming titles.
As mentioned in the past, Wargame Design Studio (WDS) is responsible for the Panzer Battles and Civil War Battles series from both a content and programming perspective. We have also increasingly built out a team to work on Panzer Campaigns, though all programming remains with John Tiller.
With all the work we’re going to share now, please keep in mind that there is a chance that some of these projects may never be published. Why? Because we’re very dependent on volunteer work to do the myriad of tasks needed for every game. There are many unsung heroes from quality control to testers to coders and project co-ordinators needed to get anything out the door. It’s very easy to lose someone critical along the way and that means a project is left to languish. Japan 45 & 46 are good examples. They were started in 2009 and the retirement of the designer meant those titles languished for nearly a decade. So please keep that all in mind as you review the titbits we’re sharing now.
Firstly, the Civil War Battles (CWB) series. With the recent release of Campaign Shenandoah, essentially all the major engagements in the American Civil War have been covered. That said we believe there is scope for one final title. Led by John Ferry (who authored Campaign Overland) this new CWB title is progressing nicely. We’re not quite at the point of announcing this one yet but we can reveal that there will be some real variety across the included scenarios. You can expect all the improvements that we have bought to this series previously including hand drawn maps, various types of unit graphics as well as user interface updates. More on this title in the coming months.
Panzer Campaigns (PzC) has been a stalwart series for John Tiller Software. Since the release of PzC Smolensk ’41 back in 1999 a total of twenty-three titles have been published. The latest two, Japan ’45 & Japan ’46 breaking a seven-year hiatus following Moscow ’42.
There are multiple PzC titles currently being worked on. We can reveal there is at least one each set on the Eastern Front, Western Front and Pacific in production. It is too early to share information on the Eastern Front and Pacific titles, but the Eastern Front game is further along. This is again a title that had been started in the past (2012 to be exact) and had the game map and much of the Order of Battle completed. The game has been resurrected with an expanded game map and a lot of extra research work needed to start building out the scenarios. All of this is progressing well.
The Pacific title is not a hypothetical situation like Japan 45/46. It should be a very interesting campaign and will probably be one of the more manageable to play due to size (a bit like Market-Garden ’44). This game is at an earlier stage, but we wanted to highlight that we believe there are gaming situations in the Pacific that work well in the PzC engine.
The title that we want to announce today is Panzer Campaigns Scheldt ’44 with an expected release in mid-2020. Scheldt ’44 is the next Mike Prucha/David Michas title set in Holland from September 1944. Though not as well known as Operation Market Garden that began the liberation of Holland in September 1944, the fighting at the Scheldt and beyond was critical to clear the port of Antwerp and allow the Allies to continue to advance to the East.
Scheldt ’44 is expected to include the following scenarios/campaigns;
– Scheldt Campaign Early
Breskens Pocket (Operation Switchback)
– Scheldt Campaign Late
Wuustwezel (Operation Suitcase)
‘s-Hertogenbosch (Operation Pheasant)
Heusden (Operation Guy Fawkes)
Breskens Pocket 2
Operation Vitality I
Operation Vitality II
Walcheren (Operation Infatuate)
– A further 12-15 scenarios covering the battles of;
– A September campaign covering all the 21st Army Group operations
The work that Mike and Dave have done on this title is exemplary. There are a range of interesting situations and the research that has gone into the order of battle is amazing. The German units are reminiscent of the poorer quality units seen in the Budapest ’45 and Market-Garden ’44 titles. This is not a title where the German’s have a quality advantage, so it will be an interesting match-up across the various scenarios. Irregular forces are also present including the Dutch and Belgian resistance fighters. See below for a range of early screenshots from the current build of the game (all images can be clicked for full size);
This is a snapshot of one of the Campaign scenarios in Scheldt ’44;
And the applicable jump map;
Operation Vitality II
And Walcheren after flooding;
A sample of one of the games Order of Battle;
Some of the games units – including Resistance fighters (the first use of Irregular troops in Panzer Campaigns);
And some of the variation in German units, many being under-trained and rear area, post the fall of France (note the morale values);
We hope it’s obvious, but we believe there is a lot of uncovered campaigns for the Panzer Campaigns series. We have been very fortunate that both our audience and team members have been enthused by the response to both the new titles and Gold updates, that we continue to investigate future titles.
As mentioned in the last blog, 2019 has resulted in a hiatus for the Panzer Battles (PzB) series, while previously released games were upgraded. Fortunately, while I have been personally distracted, Mike Avanzini has spent the last two years building out a massive monster map and order of battle for the next potential PzB title.
The new map is set in Russia and is nearly 800,000 hexes (!) in size and covers from Rzhev in the west to Moscow in the east, Kalinin in the north and as far south as Vyazma and Maloyaroslavets. This huge area allows us to potentially cover engagements from the advance on Moscow (Operation Typhoon), the Soviet 1941 winter counteroffensive or even some of the battles around Rzhev in 1942. We currently have a December 1941 Order of Battle that has a massive 30,000 discrete units. This doesn’t mean we will use all of these but can build a broad range of different scenarios. With the work completed to date, we’re currently testing scenarios based off the prior work in PzC Moscow ‘42. Below are some example screenshots of both one of the test scenarios as well as the new map and other assets.
Rzhev at medium zoom out and its position on the map. The red square on the jump map is the area actually shown to give some scope on how huge the master map is;
Another medium zoom shot of the city of Kalinin, at the north of the map.
A fully zoomed out view of Moscow and its local environment;
Here is Vyazma, at full zoom in;
The Volga and reservoirs north of Moscow at maximum zoom out. Again note the position on the jump map;
Below is a sample of one of the Order of Battles;
For comparison, here is the Solnechnogorsk scenario from Panzer Campaigns Moscow ’42;
And the equivalent scenario created in Panzer Battles. Note the jump map between the two versions. This image is at maximum zoom out;
Here is a mid level view;
And a zoomed in view of the units near Yakhroma;
A further view showing the Naval units used in this operation (blue stripe on the top of the dark brown counter);
And finally, the 133rd Rifle Division about to attack 1st Panzer Division;
It has taken us three years on average to get a PzB title out. With all the work Mike A has done to date, we don’t expect that to be the case here, but this will be done when it is done. Everything shown comes with the caveat that it’s work in progress, but things are moving forward nicely.
We hope you have enjoyed this insight into what we’re working on. It’s exciting to see multiple products being developed in tandem and we have been very fortunate that both individuals and extended teams have wanted to be involved in all our projects.
One final reminder, many things can stop a title coming out, but only hard work will deliver it. Fingers crossed we can get all the above done.
Till next time.