Phoenix Point – Festering Skies : trailer

Voici une bande-annonce accompagnant la sortie hier du troisième add-on pour ce cousin d’Xcom option 4X allégé, joli jeu aussi tactique que passionnant spécialement pour les les chasseurs d’aliens aquatoïdes.

Au programme, plus d’interactions au niveau aérien avec l’arrivée de cohortes de créatures volantes, et plusieurs nouvelles missions a priori terrifiantes. Comme se rendre dans un havre de survivants qui s’est retrouvé infesté, et qui ressemble donc désormais plus à un enfer qu’à un paradis.

Le jeu va ainsi évoluer encore un peu plus tant au niveau des champs de batailles, là où vos escouades devront batailler ferme, que à l’échelle stratégique dans le Geoscape. Là une créature gargantuesque transportant des essaims de monstruosités volantes viendra sérieusement menacer les différentes communautés humaines. Y compris les bases du joueur…

Au passage voici aussi une récente feuille de route récapitulant ce qui est prévu pour le jeu cette année.

Le prochain quatrième DLC, Corrupted Horizons, prévu vers la fin de l’été, ajoutera une classe de personnage, de nouveaux ennemis et des missions supplémentaires. Le cinquième DLC, prévu ultérieurement cette année, se focalisera lui sur les véhicules.

Pour plus d’informations sur Festering Skies, voyez cette page sur Steam. Où le jeu est arrivé en décembre dernier, sous l’appellation Year One Edition, avec ses deux premiers DLC (voir le trailer ci-dessous).

Concernant Phoenix Point, voyez le site officiel ou éventuellement aussi cette page chez Epic. A lire en complément notre article Premiers pas dans Phoenix Point, première partie et seconde partie. Ainsi que ce précédent point sur l’état du jeu et les avancements futurs.



Phoenix Point: Festering Skies DLC Now Available!

We’re excited to announce the release of FESTERING SKIES, now available to download!

The skies darken with alien vessels, and the Phoenix Project must rise to the challenge against their biggest foe yet in the all-new Festering Skies DLC. Face off against flying Pandorans in the new interception mode: research aircraft, weapons, and modules to counter Pandoran assaults in the skies. Take on new enemies on the ground, as well as new missions and an entirely new mission type. Plus, Festering Skies features its own, original storyline and cinematic cutscenes, and, of course, the Behemoth, a monstrous new threat you must stop before it crushes humanity — literally.

Festering Skies Includes:

NEW Story Missions and Cinematics.
NEW Mission Type that occurs on affected faction locations.
NEW Interception air combat minigame with its own research, manufacturing, and equipment.
NEW Enemies on the Geoscape and Tactical.

Festering Skies comes alongside the free v.1.11 “Behemoth” content update, which includes many upgrades and balancing of key systems as outlined below.
Behemoth v1.11 patch notes:

Quality of Life improvements

We’ve made multiple improvements and rebalanced the toughness of all destructible objects like walls, doors, windows, etc. The toughness of objects should take into account a better calculation of the size and material type (metal, concrete, wood, etc.) when determining if a shot is able to destroy it.
To better help with stealth and awareness, enemy perception range is visualized when hovered, based on the selected soldier.
Additionally, Eggs and Sentinels trigger range is visualized when hovered.
The cone radius of the Overwatch ability will have a maximum size based on weapon type.
Change of the rule for the Supportive Faction Havens. When the player discovers a site that is a Haven of a Supportive Faction, it is revealed.
Improved information of the body parts in free aim when mouseover.

Game balancing
We’re continually optimizing the game for all our players, thanks to the feedback gathered from our community. In this first re-balancing effort, we looked at a few abilities and weapons that had the potential to be exploited and tweaked them to align better with our vision for the game. We’ll be keeping an eye on the reception and have other areas we’ll be addressing in the future.

Remote Control adjusted from 1AP 3WP to 2AP 2 WP.
Sneak Attack now provides 50% damage dealt versus 100% when not spotted.
Vanish will now cost 1AP and 3WP, from 0 AP 4WP.
Advanced lasers – Scorcher now has a rebalanced Ammo capacity and burst.

A special note for eligible backers: Expansion Pass keys have been sent for Steam. If you backed before March 12th, 2019, and have not received a key, please contact us via email: contact (at) snapshotgames (dot) com and we can look into it for you.

Good luck, everyone!


What’s New In Phoenix Point: Year One Edition?

In addition to all of our released DLC to date included with Phoenix Point: Year One Edition, the December 3rd release of the game on Steam will also include our newest content update: POLARIS
. Polaris brings players, among other things, a brand new, tutorial prologue that introduces new characters, cinematics, and maps while teaching core aspects of how to play Phoenix Point.

Additionally, Phoenix soldiers gain a stronger identity with all-new equipment. Research these new weapons and take the fight to the enemy in different ways, including wielding a riot shield against ranged threats, bringing the pain with an Assault-class grenade launcher, or choosing quantity over punch with a smaller caliber, but more accurate, heavy cannon that shoots multiple rounds.

Year One Edition also includes a redesigned Home Screen that allows players to stay up to date (and to access special in-game content) as well as a robust contextual pop-up help system integrated throughout the entire game and a slew of gameplay tweaks and updates based on community feedback.

We look forward to hearing your feedback when Year One Edition and the Polaris update release on December 3rd!