Prologue en approche pour Chinese Empire

En bref. En chantier depuis au moins un an et demi, voici que ce futur city-builder développé par les polonais de Yeyuna va bientôt ouvrir un peu plus ses portes. En effet, une phase d’essai vient d’être annoncée (inscription via Steam), qui devrait donner lieu prochainement à la sortie d’une version dite Prologue du jeu, soit une sorte de nouvelle version plus élaborée de la démo du jeu.

Voici aussi une récente vidéo de gameplay, diffusée au début de l’été, ainsi qu’un ancien court trailer montrant lui un très bref survol du jeu.

Pour plus d’informations sur Chinese Empire : Prologue, voyez cette fiche sur Steam.

 

Chinese Empire: Prologue
Exemple de carte.

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Chinese Empire – Sign up for Playtests!

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We are still developing the world of Chinese Empire, but we want to show it to you soon!

And: bonus screenshot from one of the maps! :D

 

Your journey begins here..

Chinese Empire PLAYTESTS!

Prologue

After many years of war, a time of peace has come. Unfortunately, the great Emperor is dying and you, the young, inexperienced Huangdi, are in charge of the country. Your father’s court adviser still has a few things to teach you. He will help you build your first prosperous city. The prologue will introduce you to the world of Chinese Empire, explain the most important mechanics in the game, teach you how to manage resources and goods, and how to optimally build cities.

Settlers

Each citizen plays an important role for the entire empire. By assigning employees to strictly defined tasks, it allows you to maintain order, efficiency and control over the entire ecosystem. Workers can cultivate crops, extract resources, produce goods, breed animals, slaughter, trade, etc.

Buildings & roads

Each building must be connected to the rest of the settlement by roads in order to function. It is on the roads that residents march to go to their work or move goods. A well-designed road network will increase the effectiveness of the entire empire.

Wares & goods

Resources are obtained in many ways. Some we can obtain from crops, others from extraction, and others from trade. The processing of raw materials also plays a key role, because from specific ingredients we can now produce completely new goods such as bread, paper or silk.

Cycle of the year

The game has a full year cycle. Each season has a unique palette of colors and climate. Seasons also affect the gameplay as modulators, e.g. slowing down residents in winter or increasing crop growth during rain.

Trade routes

The map of the continent allows you to manage trade routes more conveniently. You can import goods from distant regions in exchange for produced goods.

Bonus cards & elements

Each year, the player chooses one of three drawn cards. The bonuses contained in the cards work for another year. They affect the game in various ways: increasing or decreasing the efficiency of workers, buildings, adding weather bonuses or random events from the region, e.t.c.

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