Space Hulk et Jagged Alliance Flashback : interviews

Gamereactor a pu rencontrer Full Control lors du récent salon Gamescom. C’est l’occasion d’avoir la confirmation de ce que le studio prépare pour Space Hulk, à savoir un prochain mode coopératif avec de nouvelles missions (jusqu’à 3 contre l’IA), une campagne supplémentaire complète, avec un nouveau chapitre de Space Marines, et bien sûr un éditeur de scénarios. Le jeu a aussi récemment été patché à plusieurs reprises depuis sa sortie, afin d’améliorer un tas de petits détails, dont les performances.

En ce qui concerne l’autre futur jeu très attendu de Full Control, Jagged Alliance – Flashback, il est encore trop tôt pour en parler, le site officiel tout comme le jeu étant en plein chantier (un forum va bientôt ouvrir), mais on apprendra quand même ici qu’il ne faudra pas attendre la fin 2014 (la date de sortie prévue) pour le découvrir. En effet le studio proposera dans trois ou quatre mois une première tranche de la version alpha à ceux ayant soutenu le projet sur Kickstarter (où vous trouverez d’ailleurs quelques bribes d’infos supplémentaires).

Ce nouveau remake de Jagged Alliance devrait, si l’on tient aux déclaration du studio ainsi qu’à la fidèle adaptation sur PC de Space Hulk cet été (voir notre test), devrait en effet permettre de retrouver le subtil gameplay de Jagged Alliance 2. Ce qui n’avait pas été le cas avec les précédentes déclinaisons de la série que furent le free to play Jagged Alliance Online et l’hybride temps réel pausable JA Back in Action. Rappelons que JA Flashback aura un tout nouveau contexte (la fin de la Guerre Froide), et ne se contentera pas de proposer un solide système de combats, mais développera aussi l’histoire des nombreux personnages du jeu. Le tout avec, espérons, toujours un sens aiguisé de la parodie.

Pour quelques précisions sur Full Control, voyez aussi ce court entretien sur Edge.

 

 

Space Hulk – Communiqué (26/08/2013)

Short term roadmap 2013

Hi all,

With 1.0.4 going live these minutes, its time to look forward. There has been various info released here and there, so I just wanted to give this quick look into our plans ahead.

There are multiple productions going on right now in different areas. The exact release dates are not frozen yet until we go a little further into development (and after some sleep/vacation).

Some of these are going to be free and additional content is going out as paid expansions. Especially the bigger content expansions as we are putting significant resources into these to expand the game out from the Sin of Damnation campaign.

A totally random order and non-complete list below:

  • Coop and new campaign
    No surprise as its been talked about a lot. Will add a coop campaign for up to 3 players to play a terminator squad each against the AI. Campaign also playable by a single person.
  • New Space Marine chapter
    We are not yet ready to announce which, but its in the works and might be a little surprising to people. As soon as we have the first Terminator ready to show, we are announcing what it is. Will come with a small “chapter only” campaign
  • Squad/Unit customization
    With the new chapter pack above, we are planning to add a squad customizer so you can build , name and field your own Terminators. The exact way this is going to work is still being designed.
  • Several new campaign packs
    We have a selection of old White Dwarf missions as well as brand new original designed missions/campaigns in the works. These will be released over the next months as fast as we can produce them
  • Localization
    German, Italian, Spanish, French and Russian translations of all text is in the early stages
  • Level editor
    Over the next months we will improve our internal tool chain to be usable by end users. Most likely there will be a series of releases increasing what you can do with the editor, how it integrates with Steam Workshop and upload/download/rating/filtering of content.
  • AI and Multiplayer improvements
    We want to make the AI harder and more intelligent as well as at the same time improve the multiplayer experience. These are short term top priority for us.
  • New rules
    Moving forward we are going to add new and original stuff into the mix. We are working on Genestealer variants (NOT hybrids) and other cool stuff that we want to get in to expand Space Hulk in new directions. These things will most likely be integrated parts of the new campaigns.

We are also thankful for a lot of good suggestions in the Suggestions/improvements thread, and are filtering through these to pluck out good ideas or fast to implement ideas.

Actus

Derniers tests