En bref. Voici une jolie courte bande-annonce pour accompagner le quatrième anniversaire de ce joli jeu qui s’est imposé au firmament des 4X, et qui est jusqu’au 17 mai prochain jouable gratuitement.
En cadeau pour les joueurs, un patch 2.7 (voir ci-dessous ou ce changelog) est venu apporter diverses améliorations, entre autres graphiques, par exemples pour les nébuleuses et les tempêtes, en plus de différents rééquilibrages du gameplay.
A voir aussi la liste utile ci-après qui récapitule une bonne partie des éléments qui ont été ajoutés au jeu depuis sa sortie.
Pour plus d’informations sur Stellaris, voyez cette page sur Steam ainsi que le wiki officiel du jeu. Ou encore nos articles Stellaris : DLC, frontière de l’infini… et Stellaris, vers l’infini et au-delà !
Stellaris Dev Diary #179 – 4th Anniversary & 2.7 ‘Wells’ Update
As we’re approaching the 4th anniversary of the release of Stellaris, I thought we would take a look at what Stellaris is, and how much has changed since its release on May 9th 2016.
Stellaris was the studio’s first original IP in many years, so when we released the game we didn’t really know exactly what makes Stellaris. As a natural consequence of that the game has changed a lot since release as we explored what the game is really about, and which experiences we think are fun and valuable.
Stellaris is an exploration-focused space-fantasy strategy game that explores dystopian and utopian themes in a playful and light-hearted manner. There is no one “true” timeline and it’s important that players are able to tell their own stories – every story is equally true.
The best thing we can do is provide more tools for storytelling, and of course new gameplay to make playing the game more interesting.
A Look Back
Stellaris has had time to really grow in these last 4 years, and I thought it would be fun to take a look back and see how far we’ve come.
In the last 4 years we have (in no particular order):
– Added a whole bunch of new anomalies to explore
– Tweaked the galaxy multiple times to feature more interesting things to discover
– Added a new Archaeology system
– Added Relics & Minor Artifacts
– Added terrifying Leviathans
– Reworked the economic system to feature jobs
– Added Civics & Authorities for more options during empire creation
– Added Traditions & Ascension perks for more customization of your empire while you play
– Added a whole bunch of new portraits for you to choose from
– Added Starbases and changed how you take ownership of star systems
– Added Hive Minds & Machine Intelligence empires
– Added bigger and bigger ships like Titans, Juggernauts, Colossi and Juggernauts
– Reworked Federations and added new Federation types
– Added the Galactic Community
– Added a whole bunch of diplomatic actions, such as federation associate, improve relations or defensive pacts
– Added Curator, Artist and Trader enclaves
– Reworked space combat & balance multiple times, and added new weapons such as the extra large Tachyon Lance or Mega Cannon
– Added a lot of megastructures such as the Dyson Sphere or the Mega Art Installation
– And so much more….
We have come a long way since the release of Stellaris, and our story has just barely begun. I think we have a lot to be excited about for the future, as Stellaris has almost infinite potential.
Stellaris Celebrates Four-Year Anniversary with Highest-Ever Monthly Active Users
The Iconic Sci-Fi Strategy Game Celebrates its Fans with Free Weekend, Updates, and More!
STOCKHOLM – May. 12, 2020 – Paradox Interactive, a publisher and developer of games for galaxy brain players, has today announced clusters of festivities across all Stellaris titles to celebrate the four-year anniversary of the popular sci-fi grand strategy game. Additionally, Paradox announced that in March 2020, four years after its initial release, Stellaris earned an all-time high for monthly active users and reached a milestone of over three million units sold.
“We have always put the community first when developing and supporting content for Stellaris,” said Daniel Moregård, Game Director for Stellaris. “It is so rewarding to see this strategy help us earn the continued interest of a large and growing player base after all these years. Being able to reach a new all-time high right now makes the anniversary festivities feel even more momentous.”
Check out the trailer here
Download Stellaris on Steam here: https://store.steampowered.com/app/281990/Stellaris/
Stellaris anniversary celebrations include:
PC – Free as an Alien Bird Species – With constant updates since its launch in 2016, today’s Stellaris is bigger, deeper, and more fun than ever with more players, more stories, and more adventures. Ordinarily retailing for a suggested price of $39.99 USD, the engaging gameplay of Stellaris will be available for free on Steam this weekend.
PC – New Look, Who Dis – This free anniversary patch is available today and adds strong new visual elements and VFX such as Nebulas, Storms and more. Players can look forward to an updated look to the Stellaris base game to add a little more awe to any shock and awe campaigns.
Console – Now We’re Cooking with Fire – Console players can enjoy an update from Stellaris 1.7 to 2.2 including game-changing differences. This includes new sector systems, AI, resource management, anomalies, hyperlane travel systems to name a few. Each of these new features adds more depth, customization, and control to the player in creating your space-bound civilization.
Console – Invasion of the Robot Humanoid Catastrophe – Expansion Pass Two launches today giving console players access to three DLC starting with the Synthetic Dawn story pack available now with the Apocalypse expansion and the Humanoids species pack coming later this year. The pass can be purchased today for $24.99 / £19.99 / €24.99.
Mobile – Happy Cake Day – Stellaris: Galaxy Command is celebrating the Stellaris anniversary, in soft launch countries (Australia, New Zealand, Sweden, and Canada) and globally in Open Beta for Android, with an in-game contest where players complete daily tasks in exchange for birthday cakes and rewards! Stay on the lookout for more mobile goodies coming this week.
For more information about Stellaris, visit: stellarisgame.com
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
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