Le successeur spirituel de la série Sim City, dont le dernier opus fut plutôt boudé par les fans pour son lancement chaotique et ses mécaniques limitées, est arrivé en mars 2015 sous le nom de Cities : Skylines (voir nos premières impressions). Edité par Paradox Interactive et développé par le studio finlandais Colossal Order, responsable des deux épisodes de Cities in Motion, jeu de gestion de lignes de transport, Cities Skylines s’imposait comme un city-builder classique et efficace, où il faut mettre à profit vos talents de gestionnaire pour développer vos villes à partir de structures économiques, éducatives, de logements, de réseaux de transport, etc, tout en veillant à l’équilibre de son budget.

Après quelques DLCs et deux extensions intitulées respectivement After Dark (septembre 2015) et Snowfall (février 2016), Natural Disasters veut prolonger cet hiver l’expérience en introduisant des désastres pouvant plonger votre ville dans le chaos. Si cela rappelle quelque peu les catastrophes de Sim City, notons qu’elles se veulent moins irréalistes, et que le jeu vous donnera la possibilité de gérer finement les systèmes d’alerte et de reconstruction. L’extension s’accompagnera aussi d’un éditeur de scénarios, et vaudra vraisemblablement entre douze et quinze euros. A lire également en complément sur ce futur DLC le premier dev diary dans le forum officiel. Et si besoin la fiche officielle chez Paradox se trouve sur cette page.

Pour le contenu plus anecdotique, après le Deluxe Upgrade Pack (mars 2015) apportant des monuments supplémentaires, et l’extension gratuite Match Day (juin 2016) permettant d’organiser des compétitions sportives, est arrivé le 1er septembre Art Deco. Reprenant le travail d’un moddeur de la communauté, vous aurez à votre disposition quinze nouveaux modèles de bâtiments pour 4.99 euros.

Communiqués

Paradox Prepares Cities: Skylines for the Deep Impact of Natural Disasters

City-builder Players Challenged to Survive Armageddon in a Meatier New Expansion

STOCKHOLM – August 18th – Paradox Interactive, a publisher suffering from asteroid rage, today announced “Natural Disasters,” an expansion for Cities: Skylines, the best-selling city-building game from developer Colossal Order. The expansion features a catalog of catastrophes to challenge mayor-players everywhere, including planning with early warning systems and emergency routes, devastating and destructive disaster effects, and caring for the populace as they struggle to rebuild. Natural Disasters will also update Cities: Skylines with a new scenario editor and gameplay mode, allowing players to finally win – or lose – the game on their own terms.

Watch the Natural Disasters trailer for a glimpse at the expansion’s impact on the game:

Natural Disasters will add a series of city-destroying emergencies to Cities: Skylines, which can occur unexpectedly during the game – or be manually triggered by mayors seeking a challenge or some sort of gruesome, vindictive pleasure. Buildings and infrastructure will be destroyed, fire can spread across locations, and countless lives may be lost unless players implement the right emergency plans and responses and keep an ear on the new radio alert system. Fans of Cities: Skylines will have the chance to overcome everything from massive fires to meteor strikes, and allow their friends to do the same with a new Scenario Mode, where custom challenges can be designed and shared through Steam Workshop.

Natural Disasters will include:

– Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded

– With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something

– Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations

– An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop

– Chirpocalypse Now: Heck yeah, new hats for Chirper

Natural Disasters will be available for Cities: Skylines players on Windows, Mac, and Linux PCs this winter.

First Content Creator Pack Released for Cities: Skylines

Spruce Up Your Neighborhoods with New Art Deco Buildings

STOCKHOLM – Sep. 1, 2016 — Paradox Interactive, a publisher of games and a master of decorous decoration, today released its first “Content Creator Pack” for Cities: Skylines, the best-selling city-building game for Windows, Mac, and Linux PCs. The first pack, titled “Content Creator Pack: Art Deco,” adds a brand-new set of Deco-inspired buildings to the game, designed by community creator Matt “Shroomblaze” Crux, who will receive a share of revenue from the DLC. The Art Deco pack is available today for Cities: Skylines players for $4.99.

In Cities: Skylines, players can design, build, and manage the city of their dreams, customizing their creations with improved services, civic policies, and user-designed roads and buildings – including a wealth of community-created content available via Steam Workshop. Over 90,000 pieces of user content have been shared for free thus far, and the first Content Creator Pack highlights just one of the talented designers from the Cities: Skylines community. Upcoming packs will highlight other creators in the future.

For more information on Cities: Skylines, please visit http://www.citiesskylines.com/.

2 Commentaires

    • La circulation c’est en effet un des points faibles de ce jeu, surtout dès qu’une ville atteint une bonne taille. Moi aussi ça m’avait lassé d’avoir des comportements incohérents au niveau routier.

LAISSER UN COMMENTAIRE

Please enter your comment!
Please enter your name here