First Contact, prochain DLC pour Stellaris

En bref. Paradox diffuse une nouvelle bande-annonce pour présenter un prochain petit DLC pour Stellaris. Add-on qui étoffera l’histoire du jeu en permettant par exemple de découvrir des civilisations n’ayant pas encore franchie le cap des voyages à une vitesse supérieure à celle de la lumière.

En prime une nouvelle technologie axée sur la dissimulation fera enfin son apparition dans l’arborescence scientifique du jeu. Elle sera a priori très efficace pour entre autres cacher des vaisseaux spatiaux, la preuve, jusqu’à présent aucun joueur n’avait détecté sur ses radars les vaisseaux des civilisations bénéficiant de cette technologie.

Pour plus d’informations sur Stellaris: First Contact Story Pack, dont on ne sait pas encore quand il entrera vraiment en contact avec nos écrans, voyez cette fiche sur Steam.

Concernant Stellaris, voyez cette page sur Steam ainsi que la chaîne YouTube du jeu et le wiki officiel du jeu. Ou encore nos articles Stellaris : DLC, frontière de l’infini…Stellaris, vers l’infini et au-delà !, et Stellaris – Federations : l’empire contre-signe et Stellaris – Nemesis : l’information, c’est le pouvoir !



First Contact Story Pack for Stellaris Appears Out of Nowhere

New Pre-FTL Story Content and Cloaking Technology Coming to the Stellaris Galaxy Soon

STOCKHOLM – Jan. 17, 2022 – Paradox Interactive, a developer and publisher who may or may not have an invisible battleship, today announced First Contact, a new Story Pack coming soon to sci-fi strategy game Stellaris. In First Contact, players will discover an expanded array of events and mechanics for meeting pre-FTL civilizations, as well as new origins focused on being met by post-FTL civilizations. In addition, cloaking technology will appear for the first time in Stellaris, allowing players to hide their ships and posts from their neighbors, and allowing players to worry about what their neighbors may, in turn, be hiding from them.

Your first contact with First Contact awaits in a new trailer


You are not alone! The galaxy is vast and full of wonders, but it’s also full of alien empires you’re going to encounter, whether you’re ready or not. First Contact offers a set of new origins and mechanics that give players the chance to tell stories about their civilizations’ early encounters with visitors from the stars — ones that may not have come in peace!

Features of First Contact include*:

New Origins:

Broken Shackles: You didn’t take to the stars; you were taken to the stars as an alien captive! Now, you and your fellow prisoners have overtaken the ship and found yourselves banding together to survive and thrive as a diverse new community. Can you rise to greatness from this humble origin… and will your former captors take notice?

Payback: No one would have believed your world was being watched keenly by intelligences greater than your own – until they invaded. But you did not go quietly into the night! Your civilization has repelled a would-be conqueror from space, and with sudden access to their advanced technology, you’re about to discover just what else is out there beyond the stars!

Fear of the Dark: As you’ve explored your home system, you’ve always suspected you weren’t alone in the galaxy… especially when one of your planets suddenly suffered an “incident” a while back. A very large faction of your own people have long advocated against tempting fate out in the dark abyss of the unknown. What path will you choose as you find yourself needing room to grow?

New Pre-FTL Interaction Options:

What will your role be when the next member of the galactic community tells their origin story? New mechanics allow for a broader range of interactions with pre-FTL civilizations, depending on their level of technology and their awareness of your presence. Will your arrival be celebrated, or met with violent panic?

Cloaking Technology:

Nobody saw this feature coming! Equip your ships with cloaking devices to survey in secret or catch a foe unaware; keep subtle tabs on your pre-FTL neighbors with cloaked observation posts. Just be sure your own scanners and intel are strong… you never know which of your neighbors might be lurking in the shadows!

First Contact will launch alongside the free 3.7 ‘Canis Minor’ update from the Stellaris custodians team, including various improvements and additions for all players. For more information about Stellaris and First Contact, visit

*Some features may require content sold separately.


Derniers tests